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SubscribeVisual Decoding and Reconstruction via EEG Embeddings with Guided Diffusion
How to decode human vision through neural signals has attracted a long-standing interest in neuroscience and machine learning. Modern contrastive learning and generative models improved the performance of fMRI-based visual decoding and reconstruction. However, the high cost and low temporal resolution of fMRI limit their applications in brain-computer interfaces (BCIs), prompting a high need for EEG-based visual reconstruction. In this study, we present an EEG-based visual reconstruction framework. It consists of a plug-and-play EEG encoder called the Adaptive Thinking Mapper (ATM), which is aligned with image embeddings, and a two-stage EEG guidance image generator that first transforms EEG features into image priors and then reconstructs the visual stimuli with a pre-trained image generator. Our approach allows EEG embeddings to achieve superior performance in image classification and retrieval tasks. Our two-stage image generation strategy vividly reconstructs images seen by humans. Furthermore, we analyzed the impact of signals from different time windows and brain regions on decoding and reconstruction. The versatility of our framework is demonstrated in the magnetoencephalogram (MEG) data modality. We report that EEG-based visual decoding achieves SOTA performance, highlighting the portability, low cost, and high temporal resolution of EEG, enabling a wide range of BCI applications. The code of ATM is available at https://github.com/dongyangli-del/EEG_Image_decode.
WeTok: Powerful Discrete Tokenization for High-Fidelity Visual Reconstruction
Visual tokenizer is a critical component for vision generation. However, the existing tokenizers often face unsatisfactory trade-off between compression ratios and reconstruction fidelity. To fill this gap, we introduce a powerful and concise WeTok tokenizer, which surpasses the previous leading tokenizers via two core innovations. (1) Group-wise lookup-free Quantization (GQ). We partition the latent features into groups, and perform lookup-free quantization for each group. As a result, GQ can efficiently overcome memory and computation limitations of prior tokenizers, while achieving a reconstruction breakthrough with more scalable codebooks. (2) Generative Decoding (GD). Different from prior tokenizers, we introduce a generative decoder with a prior of extra noise variable. In this case, GD can probabilistically model the distribution of visual data conditioned on discrete tokens, allowing WeTok to reconstruct visual details, especially at high compression ratios. Extensive experiments on mainstream benchmarks show superior performance of our WeTok. On the ImageNet 50k validation set, WeTok achieves a record-low zero-shot rFID (WeTok: 0.12 vs. FLUX-VAE: 0.18 vs. SD-VAE 3.5: 0.19). Furthermore, our highest compression model achieves a zero-shot rFID of 3.49 with a compression ratio of 768, outperforming Cosmos (384) 4.57 which has only 50% compression rate of ours. Code and models are available: https://github.com/zhuangshaobin/WeTok.
Improving visual image reconstruction from human brain activity using latent diffusion models via multiple decoded inputs
The integration of deep learning and neuroscience has been advancing rapidly, which has led to improvements in the analysis of brain activity and the understanding of deep learning models from a neuroscientific perspective. The reconstruction of visual experience from human brain activity is an area that has particularly benefited: the use of deep learning models trained on large amounts of natural images has greatly improved its quality, and approaches that combine the diverse information contained in visual experiences have proliferated rapidly in recent years. In this technical paper, by taking advantage of the simple and generic framework that we proposed (Takagi and Nishimoto, CVPR 2023), we examine the extent to which various additional decoding techniques affect the performance of visual experience reconstruction. Specifically, we combined our earlier work with the following three techniques: using decoded text from brain activity, nonlinear optimization for structural image reconstruction, and using decoded depth information from brain activity. We confirmed that these techniques contributed to improving accuracy over the baseline. We also discuss what researchers should consider when performing visual reconstruction using deep generative models trained on large datasets. Please check our webpage at https://sites.google.com/view/stablediffusion-with-brain/. Code is also available at https://github.com/yu-takagi/StableDiffusionReconstruction.
Autoregressive Semantic Visual Reconstruction Helps VLMs Understand Better
Typical large vision-language models (LVLMs) apply autoregressive supervision solely to textual sequences, without fully incorporating the visual modality into the learning process. This results in three key limitations: (1) an inability to utilize images without accompanying captions, (2) the risk that captions omit critical visual details, and (3) the challenge that certain vision-centric content cannot be adequately conveyed through text. As a result, current LVLMs often prioritize vision-to-language alignment while potentially overlooking fine-grained visual information. While some prior works have explored autoregressive image generation, effectively leveraging autoregressive visual supervision to enhance image understanding remains an open challenge. In this paper, we introduce Autoregressive Semantic Visual Reconstruction (ASVR), which enables joint learning of visual and textual modalities within a unified autoregressive framework. We show that autoregressively reconstructing the raw visual appearance of images does not enhance and may even impair multimodal understanding. In contrast, autoregressively reconstructing the semantic representation of images consistently improves comprehension. Notably, we find that even when models are given continuous image features as input, they can effectively reconstruct discrete semantic tokens, resulting in stable and consistent improvements across a wide range of multimodal understanding benchmarks. Our approach delivers significant performance gains across varying data scales (556k-2M) and types of LLM bacbones. Specifically, ASVR improves LLaVA-1.5 by 5% in average scores across 14 multimodal benchmarks. The code is available at https://github.com/AlenjandroWang/ASVR.
Neuro-Vision to Language: Enhancing Visual Reconstruction and Language Interaction through Brain Recordings
Decoding non-invasive brain recordings is pivotal for advancing our understanding of human cognition but faces challenges due to individual differences and complex neural signal representations. Traditional methods often require customized models and extensive trials, lacking interpretability in visual reconstruction tasks. Our framework integrates 3D brain structures with visual semantics using a Vision Transformer 3D. This unified feature extractor efficiently aligns fMRI features with multiple levels of visual embeddings, eliminating the need for subject-specific models and allowing extraction from single-trial data. The extractor consolidates multi-level visual features into one network, simplifying integration with Large Language Models (LLMs). Additionally, we have enhanced the fMRI dataset with diverse fMRI-image-related textual data to support multimodal large model development. Integrating with LLMs enhances decoding capabilities, enabling tasks such as brain captioning, complex reasoning, concept localization, and visual reconstruction. Our approach demonstrates superior performance across these tasks, precisely identifying language-based concepts within brain signals, enhancing interpretability, and providing deeper insights into neural processes. These advances significantly broaden the applicability of non-invasive brain decoding in neuroscience and human-computer interaction, setting the stage for advanced brain-computer interfaces and cognitive models.
RICO: Improving Accuracy and Completeness in Image Recaptioning via Visual Reconstruction
Image recaptioning is widely used to generate training datasets with enhanced quality for various multimodal tasks. Existing recaptioning methods typically rely on powerful multimodal large language models (MLLMs) to enhance textual descriptions, but often suffer from inaccuracies due to hallucinations and incompleteness caused by missing fine-grained details. To address these limitations, we propose RICO, a novel framework that refines captions through visual reconstruction. Specifically, we leverage a text-to-image model to reconstruct a caption into a reference image, and prompt an MLLM to identify discrepancies between the original and reconstructed images to refine the caption. This process is performed iteratively, further progressively promoting the generation of more faithful and comprehensive descriptions. To mitigate the additional computational cost induced by the iterative process, we introduce RICO-Flash, which learns to generate captions like RICO using DPO. Extensive experiments demonstrate that our approach significantly improves caption accuracy and completeness, outperforms most baselines by approximately 10% on both CapsBench and CompreCap. Code released at https://github.com/wangyuchi369/RICO.
MonoCloth: Reconstruction and Animation of Cloth-Decoupled Human Avatars from Monocular Videos
Reconstructing realistic 3D human avatars from monocular videos is a challenging task due to the limited geometric information and complex non-rigid motion involved. We present MonoCloth, a new method for reconstructing and animating clothed human avatars from monocular videos. To overcome the limitations of monocular input, we introduce a part-based decomposition strategy that separates the avatar into body, face, hands, and clothing. This design reflects the varying levels of reconstruction difficulty and deformation complexity across these components. Specifically, we focus on detailed geometry recovery for the face and hands. For clothing, we propose a dedicated cloth simulation module that captures garment deformation using temporal motion cues and geometric constraints. Experimental results demonstrate that MonoCloth improves both visual reconstruction quality and animation realism compared to existing methods. Furthermore, thanks to its part-based design, MonoCloth also supports additional tasks such as clothing transfer, underscoring its versatility and practical utility.
UniFlow: A Unified Pixel Flow Tokenizer for Visual Understanding and Generation
Tokenizer is a crucial component for both visual understanding and generation. To advance toward the ultimate goal of universal modeling, recent research has focused on developing a unified tokenizer. However, existing tokenizers face a significant performance trade-off between understanding and generation, stemming from the inherent conflict between high-level semantic abstraction and low-level pixel reconstruction. To tackle this challenge, we propose a generic and unified tokenizer, namely UniFlow, by flexibly adapting any visual encoder with a concise reconstruction decoder. Specifically, we introduce layer-wise adaptive self-distillation applied to the well-pretrained visual encoders, which enables UniFlow to simultaneously inherit the strong semantic features for visual understanding and flexibly adapt to model fine-grained details for visual generation. Moreover, we propose a lightweight patch-wise pixel flow decoder, which efficiently achieves high-fidelity pixel reconstruction by modeling a conditional flow from the noisy state back to the patch-wise pixel domain. By leveraging the semantic features as visual conditions for the decoder, we effectively alleviate the training conflicts between understanding and generation. Furthermore, the patch-wise learning strategy simplifies the data distribution, thereby improving training efficiency. Extensive experiments across 13 challenging benchmarks spanning 7 widely studied visual understanding and generation tasks demonstrate that UniFlow achieves a win-win outcome. For instance, our 7B UniFlow-XL not only surpasses the 14B TokenFlow-XL by 7.75% on average understanding benchmarks, but also achieves competitive results in both visual reconstruction and generation, surpassing UniTok by 0.15 in rFID and 0.09 in gFID (without guidance), respectively.
MARS: Paying more attention to visual attributes for text-based person search
Text-based person search (TBPS) is a problem that gained significant interest within the research community. The task is that of retrieving one or more images of a specific individual based on a textual description. The multi-modal nature of the task requires learning representations that bridge text and image data within a shared latent space. Existing TBPS systems face two major challenges. One is defined as inter-identity noise that is due to the inherent vagueness and imprecision of text descriptions and it indicates how descriptions of visual attributes can be generally associated to different people; the other is the intra-identity variations, which are all those nuisances e.g. pose, illumination, that can alter the visual appearance of the same textual attributes for a given subject. To address these issues, this paper presents a novel TBPS architecture named MARS (Mae-Attribute-Relation-Sensitive), which enhances current state-of-the-art models by introducing two key components: a Visual Reconstruction Loss and an Attribute Loss. The former employs a Masked AutoEncoder trained to reconstruct randomly masked image patches with the aid of the textual description. In doing so the model is encouraged to learn more expressive representations and textual-visual relations in the latent space. The Attribute Loss, instead, balances the contribution of different types of attributes, defined as adjective-noun chunks of text. This loss ensures that every attribute is taken into consideration in the person retrieval process. Extensive experiments on three commonly used datasets, namely CUHK-PEDES, ICFG-PEDES, and RSTPReid, report performance improvements, with significant gains in the mean Average Precision (mAP) metric w.r.t. the current state of the art.
Language-Driven Representation Learning for Robotics
Recent work in visual representation learning for robotics demonstrates the viability of learning from large video datasets of humans performing everyday tasks. Leveraging methods such as masked autoencoding and contrastive learning, these representations exhibit strong transfer to policy learning for visuomotor control. But, robot learning encompasses a diverse set of problems beyond control including grasp affordance prediction, language-conditioned imitation learning, and intent scoring for human-robot collaboration, amongst others. First, we demonstrate that existing representations yield inconsistent results across these tasks: masked autoencoding approaches pick up on low-level spatial features at the cost of high-level semantics, while contrastive learning approaches capture the opposite. We then introduce Voltron, a framework for language-driven representation learning from human videos and associated captions. Voltron trades off language-conditioned visual reconstruction to learn low-level visual patterns, and visually-grounded language generation to encode high-level semantics. We also construct a new evaluation suite spanning five distinct robot learning problems x2013 a unified platform for holistically evaluating visual representations for robotics. Through comprehensive, controlled experiments across all five problems, we find that Voltron's language-driven representations outperform the prior state-of-the-art, especially on targeted problems requiring higher-level features.
Image and Video Tokenization with Binary Spherical Quantization
We propose a new transformer-based image and video tokenizer with Binary Spherical Quantization (BSQ). BSQ projects the high-dimensional visual embedding to a lower-dimensional hypersphere and then applies binary quantization. BSQ is (1) parameter-efficient without an explicit codebook, (2) scalable to arbitrary token dimensions, and (3) compact: compressing visual data by up to 100times with minimal distortion. Our tokenizer uses a transformer encoder and decoder with simple block-wise causal masking to support variable-length videos as input. The resulting BSQ-ViT achieves state-of-the-art visual reconstruction quality on image and video reconstruction benchmarks with 2.4times throughput compared to the best prior methods. Furthermore, by learning an autoregressive prior for adaptive arithmetic coding, BSQ-ViT achieves comparable results on video compression with state-of-the-art video compression standards. BSQ-ViT also enables masked language models to achieve competitive image synthesis quality to GAN- and diffusion-based methods.
SPAE: Semantic Pyramid AutoEncoder for Multimodal Generation with Frozen LLMs
In this work, we introduce Semantic Pyramid AutoEncoder (SPAE) for enabling frozen LLMs to perform both understanding and generation tasks involving non-linguistic modalities such as images or videos. SPAE converts between raw pixels and interpretable lexical tokens (or words) extracted from the LLM's vocabulary. The resulting tokens capture both the semantic meaning and the fine-grained details needed for visual reconstruction, effectively translating the visual content into a language comprehensible to the LLM, and empowering it to perform a wide array of multimodal tasks. Our approach is validated through in-context learning experiments with frozen PaLM 2 and GPT 3.5 on a diverse set of image understanding and generation tasks. Our method marks the first successful attempt to enable a frozen LLM to generate image content while surpassing state-of-the-art performance in image understanding tasks, under the same setting, by over 25%.
UniCode: Learning a Unified Codebook for Multimodal Large Language Models
In this paper, we propose UniCode, a novel approach within the domain of multimodal large language models (MLLMs) that learns a unified codebook to efficiently tokenize visual, text, and potentially other types of signals. This innovation addresses a critical limitation in existing MLLMs: their reliance on a text-only codebook, which restricts MLLM's ability to generate images and texts in a multimodal context. Towards this end, we propose a language-driven iterative training paradigm, coupled with an in-context pre-training task we term ``image decompression'', enabling our model to interpret compressed visual data and generate high-quality images.The unified codebook empowers our model to extend visual instruction tuning to non-linguistic generation tasks. Moreover, UniCode is adaptable to diverse stacked quantization approaches in order to compress visual signals into a more compact token representation. Despite using significantly fewer parameters and less data during training, Unicode demonstrates promising capabilities in visual reconstruction and generation. It also achieves performances comparable to leading MLLMs across a spectrum of VQA benchmarks.
Ming-UniVision: Joint Image Understanding and Generation with a Unified Continuous Tokenizer
Visual tokenization remains a core challenge in unifying visual understanding and generation within the autoregressive paradigm. Existing methods typically employ tokenizers in discrete latent spaces to align with the tokens from large language models, where the quantization errors can limit semantic expressiveness and degrade the capability of vision-language understanding. To address this, we introduce MingTok, a new family of visual tokenizers with a continuous latent space, for unified autoregressive generation and understanding. While understanding tasks favor discriminative high-dimensional features, generation tasks prefer compact low-level codes. Thus, to reconcile these competing demands, MingTok adopts a three-stage sequential architecture involving low-level encoding, semantic expansion, and visual reconstruction. Built on top of it, Ming-UniVision eliminates the need for task-specific visual representations, and unifies diverse vision-language tasks under a single autoregrsssive prediction paradigm. By formulating both understanding and generation as next-token prediction in a shared continuous space, it seamlessly supports multi-round, in-context tasks such as iterative understanding, generation and editing. Empirically, we find that using a unified continuous visual representation reconciles the competing requirements on the tokenizers by the understanding and generation tasks, thereby leading to state-of-the-art level performance across both domains. We hope our findings will facilitate unified visual tokenization in the continuous domain. Inference code and model weights are released to benefit community.
ReconVLA: Reconstructive Vision-Language-Action Model as Effective Robot Perceiver
Recent advances in Vision-Language-Action (VLA) models have enabled robotic agents to integrate multimodal understanding with action execution. However, our empirical analysis reveals that current VLAs struggle to allocate visual attention to target regions. Instead, visual attention is always dispersed. To guide the visual attention grounding on the correct target, we propose ReconVLA, a reconstructive VLA model with an implicit grounding paradigm. Conditioned on the model's visual outputs, a diffusion transformer aims to reconstruct the gaze region of the image, which corresponds to the target manipulated objects. This process prompts the VLA model to learn fine-grained representations and accurately allocate visual attention, thus effectively leveraging task-specific visual information and conducting precise manipulation. Moreover, we curate a large-scale pretraining dataset comprising over 100k trajectories and 2 million data samples from open-source robotic datasets, further boosting the model's generalization in visual reconstruction. Extensive experiments in simulation and the real world demonstrate the superiority of our implicit grounding method, showcasing its capabilities of precise manipulation and generalization. Our project page is https://zionchow.github.io/ReconVLA/.
Visual-Tactile Sensing for In-Hand Object Reconstruction
Tactile sensing is one of the modalities humans rely on heavily to perceive the world. Working with vision, this modality refines local geometry structure, measures deformation at the contact area, and indicates the hand-object contact state. With the availability of open-source tactile sensors such as DIGIT, research on visual-tactile learning is becoming more accessible and reproducible. Leveraging this tactile sensor, we propose a novel visual-tactile in-hand object reconstruction framework VTacO, and extend it to VTacOH for hand-object reconstruction. Since our method can support both rigid and deformable object reconstruction, no existing benchmarks are proper for the goal. We propose a simulation environment, VT-Sim, which supports generating hand-object interaction for both rigid and deformable objects. With VT-Sim, we generate a large-scale training dataset and evaluate our method on it. Extensive experiments demonstrate that our proposed method can outperform the previous baseline methods qualitatively and quantitatively. Finally, we directly apply our model trained in simulation to various real-world test cases, which display qualitative results. Codes, models, simulation environment, and datasets are available at https://sites.google.com/view/vtaco/.
MoRE: 3D Visual Geometry Reconstruction Meets Mixture-of-Experts
Recent advances in language and vision have demonstrated that scaling up model capacity consistently improves performance across diverse tasks. In 3D visual geometry reconstruction, large-scale training has likewise proven effective for learning versatile representations. However, further scaling of 3D models is challenging due to the complexity of geometric supervision and the diversity of 3D data. To overcome these limitations, we propose MoRE, a dense 3D visual foundation model based on a Mixture-of-Experts (MoE) architecture that dynamically routes features to task-specific experts, allowing them to specialize in complementary data aspects and enhance both scalability and adaptability. Aiming to improve robustness under real-world conditions, MoRE incorporates a confidence-based depth refinement module that stabilizes and refines geometric estimation. In addition, it integrates dense semantic features with globally aligned 3D backbone representations for high-fidelity surface normal prediction. MoRE is further optimized with tailored loss functions to ensure robust learning across diverse inputs and multiple geometric tasks. Extensive experiments demonstrate that MoRE achieves state-of-the-art performance across multiple benchmarks and supports effective downstream applications without extra computation.
Seeing through the Brain: Image Reconstruction of Visual Perception from Human Brain Signals
Seeing is believing, however, the underlying mechanism of how human visual perceptions are intertwined with our cognitions is still a mystery. Thanks to the recent advances in both neuroscience and artificial intelligence, we have been able to record the visually evoked brain activities and mimic the visual perception ability through computational approaches. In this paper, we pay attention to visual stimuli reconstruction by reconstructing the observed images based on portably accessible brain signals, i.e., electroencephalography (EEG) data. Since EEG signals are dynamic in the time-series format and are notorious to be noisy, processing and extracting useful information requires more dedicated efforts; In this paper, we propose a comprehensive pipeline, named NeuroImagen, for reconstructing visual stimuli images from EEG signals. Specifically, we incorporate a novel multi-level perceptual information decoding to draw multi-grained outputs from the given EEG data. A latent diffusion model will then leverage the extracted information to reconstruct the high-resolution visual stimuli images. The experimental results have illustrated the effectiveness of image reconstruction and superior quantitative performance of our proposed method.
$π^3$: Scalable Permutation-Equivariant Visual Geometry Learning
We introduce pi^3, a feed-forward neural network that offers a novel approach to visual geometry reconstruction, breaking the reliance on a conventional fixed reference view. Previous methods often anchor their reconstructions to a designated viewpoint, an inductive bias that can lead to instability and failures if the reference is suboptimal. In contrast, pi^3 employs a fully permutation-equivariant architecture to predict affine-invariant camera poses and scale-invariant local point maps without any reference frames. This design makes our model inherently robust to input ordering and highly scalable. These advantages enable our simple and bias-free approach to achieve state-of-the-art performance on a wide range of tasks, including camera pose estimation, monocular/video depth estimation, and dense point map reconstruction. Code and models are publicly available.
TouchSDF: A DeepSDF Approach for 3D Shape Reconstruction using Vision-Based Tactile Sensing
Humans rely on their visual and tactile senses to develop a comprehensive 3D understanding of their physical environment. Recently, there has been a growing interest in exploring and manipulating objects using data-driven approaches that utilise high-resolution vision-based tactile sensors. However, 3D shape reconstruction using tactile sensing has lagged behind visual shape reconstruction because of limitations in existing techniques, including the inability to generalise over unseen shapes, the absence of real-world testing, and limited expressive capacity imposed by discrete representations. To address these challenges, we propose TouchSDF, a Deep Learning approach for tactile 3D shape reconstruction that leverages the rich information provided by a vision-based tactile sensor and the expressivity of the implicit neural representation DeepSDF. Our technique consists of two components: (1) a Convolutional Neural Network that maps tactile images into local meshes representing the surface at the touch location, and (2) an implicit neural function that predicts a signed distance function to extract the desired 3D shape. This combination allows TouchSDF to reconstruct smooth and continuous 3D shapes from tactile inputs in simulation and real-world settings, opening up research avenues for robust 3D-aware representations and improved multimodal perception in robotics. Code and supplementary material are available at: https://touchsdf.github.io/
MindEye2: Shared-Subject Models Enable fMRI-To-Image With 1 Hour of Data
Reconstructions of visual perception from brain activity have improved tremendously, but the practical utility of such methods has been limited. This is because such models are trained independently per subject where each subject requires dozens of hours of expensive fMRI training data to attain high-quality results. The present work showcases high-quality reconstructions using only 1 hour of fMRI training data. We pretrain our model across 7 subjects and then fine-tune on minimal data from a new subject. Our novel functional alignment procedure linearly maps all brain data to a shared-subject latent space, followed by a shared non-linear mapping to CLIP image space. We then map from CLIP space to pixel space by fine-tuning Stable Diffusion XL to accept CLIP latents as inputs instead of text. This approach improves out-of-subject generalization with limited training data and also attains state-of-the-art image retrieval and reconstruction metrics compared to single-subject approaches. MindEye2 demonstrates how accurate reconstructions of perception are possible from a single visit to the MRI facility. All code is available on GitHub.
Brain decoding: toward real-time reconstruction of visual perception
In the past five years, the use of generative and foundational AI systems has greatly improved the decoding of brain activity. Visual perception, in particular, can now be decoded from functional Magnetic Resonance Imaging (fMRI) with remarkable fidelity. This neuroimaging technique, however, suffers from a limited temporal resolution (approx0.5 Hz) and thus fundamentally constrains its real-time usage. Here, we propose an alternative approach based on magnetoencephalography (MEG), a neuroimaging device capable of measuring brain activity with high temporal resolution (approx5,000 Hz). For this, we develop an MEG decoding model trained with both contrastive and regression objectives and consisting of three modules: i) pretrained embeddings obtained from the image, ii) an MEG module trained end-to-end and iii) a pretrained image generator. Our results are threefold: Firstly, our MEG decoder shows a 7X improvement of image-retrieval over classic linear decoders. Second, late brain responses to images are best decoded with DINOv2, a recent foundational image model. Third, image retrievals and generations both suggest that high-level visual features can be decoded from MEG signals, although the same approach applied to 7T fMRI also recovers better low-level features. Overall, these results, while preliminary, provide an important step towards the decoding -- in real-time -- of the visual processes continuously unfolding within the human brain.
Learnings from Scaling Visual Tokenizers for Reconstruction and Generation
Visual tokenization via auto-encoding empowers state-of-the-art image and video generative models by compressing pixels into a latent space. Although scaling Transformer-based generators has been central to recent advances, the tokenizer component itself is rarely scaled, leaving open questions about how auto-encoder design choices influence both its objective of reconstruction and downstream generative performance. Our work aims to conduct an exploration of scaling in auto-encoders to fill in this blank. To facilitate this exploration, we replace the typical convolutional backbone with an enhanced Vision Transformer architecture for Tokenization (ViTok). We train ViTok on large-scale image and video datasets far exceeding ImageNet-1K, removing data constraints on tokenizer scaling. We first study how scaling the auto-encoder bottleneck affects both reconstruction and generation -- and find that while it is highly correlated with reconstruction, its relationship with generation is more complex. We next explored the effect of separately scaling the auto-encoders' encoder and decoder on reconstruction and generation performance. Crucially, we find that scaling the encoder yields minimal gains for either reconstruction or generation, while scaling the decoder boosts reconstruction but the benefits for generation are mixed. Building on our exploration, we design ViTok as a lightweight auto-encoder that achieves competitive performance with state-of-the-art auto-encoders on ImageNet-1K and COCO reconstruction tasks (256p and 512p) while outperforming existing auto-encoders on 16-frame 128p video reconstruction for UCF-101, all with 2-5x fewer FLOPs. When integrated with Diffusion Transformers, ViTok demonstrates competitive performance on image generation for ImageNet-1K and sets new state-of-the-art benchmarks for class-conditional video generation on UCF-101.
Heptapod: Language Modeling on Visual Signals
We introduce Heptapod, an image autoregressive model that adheres to the foundational principles of language modeling. Heptapod employs causal attention, eliminates reliance on CFG, and eschews the trend of semantic tokenizers. Our key innovation is next 2D distribution prediction: a causal Transformer with reconstruction-focused visual tokenizer, learns to predict the distribution over the entire 2D spatial grid of images at each timestep. This learning objective unifies the sequential modeling of autoregressive framework with the holistic self-supervised learning of masked autoencoding, enabling the model to capture comprehensive image semantics via generative training. On the ImageNet generation benchmark, Heptapod achieves an FID of 2.70, significantly outperforming previous causal autoregressive approaches. We hope our work inspires a principled rethinking of language modeling on visual signals and beyond.
Reconstruction vs. Generation: Taming Optimization Dilemma in Latent Diffusion Models
Latent diffusion models with Transformer architectures excel at generating high-fidelity images. However, recent studies reveal an optimization dilemma in this two-stage design: while increasing the per-token feature dimension in visual tokenizers improves reconstruction quality, it requires substantially larger diffusion models and more training iterations to achieve comparable generation performance. Consequently, existing systems often settle for sub-optimal solutions, either producing visual artifacts due to information loss within tokenizers or failing to converge fully due to expensive computation costs. We argue that this dilemma stems from the inherent difficulty in learning unconstrained high-dimensional latent spaces. To address this, we propose aligning the latent space with pre-trained vision foundation models when training the visual tokenizers. Our proposed VA-VAE (Vision foundation model Aligned Variational AutoEncoder) significantly expands the reconstruction-generation frontier of latent diffusion models, enabling faster convergence of Diffusion Transformers (DiT) in high-dimensional latent spaces. To exploit the full potential of VA-VAE, we build an enhanced DiT baseline with improved training strategies and architecture designs, termed LightningDiT. The integrated system achieves state-of-the-art (SOTA) performance on ImageNet 256x256 generation with an FID score of 1.35 while demonstrating remarkable training efficiency by reaching an FID score of 2.11 in just 64 epochs--representing an over 21 times convergence speedup compared to the original DiT. Models and codes are available at: https://github.com/hustvl/LightningDiT.
4Real-Video-V2: Fused View-Time Attention and Feedforward Reconstruction for 4D Scene Generation
We propose the first framework capable of computing a 4D spatio-temporal grid of video frames and 3D Gaussian particles for each time step using a feed-forward architecture. Our architecture has two main components, a 4D video model and a 4D reconstruction model. In the first part, we analyze current 4D video diffusion architectures that perform spatial and temporal attention either sequentially or in parallel within a two-stream design. We highlight the limitations of existing approaches and introduce a novel fused architecture that performs spatial and temporal attention within a single layer. The key to our method is a sparse attention pattern, where tokens attend to others in the same frame, at the same timestamp, or from the same viewpoint. In the second part, we extend existing 3D reconstruction algorithms by introducing a Gaussian head, a camera token replacement algorithm, and additional dynamic layers and training. Overall, we establish a new state of the art for 4D generation, improving both visual quality and reconstruction capability.
OmniTokenizer: A Joint Image-Video Tokenizer for Visual Generation
Tokenizer, serving as a translator to map the intricate visual data into a compact latent space, lies at the core of visual generative models. Based on the finding that existing tokenizers are tailored to image or video inputs, this paper presents OmniTokenizer, a transformer-based tokenizer for joint image and video tokenization. OmniTokenizer is designed with a spatial-temporal decoupled architecture, which integrates window and causal attention for spatial and temporal modeling. To exploit the complementary nature of image and video data, we further propose a progressive training strategy, where OmniTokenizer is first trained on image data on a fixed resolution to develop the spatial encoding capacity and then jointly trained on image and video data on multiple resolutions to learn the temporal dynamics. OmniTokenizer, for the first time, handles both image and video inputs within a unified framework and proves the possibility of realizing their synergy. Extensive experiments demonstrate that OmniTokenizer achieves state-of-the-art (SOTA) reconstruction performance on various image and video datasets, e.g., 1.11 reconstruction FID on ImageNet and 42 reconstruction FVD on UCF-101, beating the previous SOTA methods by 13% and 26%, respectively. Additionally, we also show that when integrated with OmniTokenizer, both language model-based approaches and diffusion models can realize advanced visual synthesis performance, underscoring the superiority and versatility of our method. Code is available at https://github.com/FoundationVision/OmniTokenizer.
Perceive, Ground, Reason, and Act: A Benchmark for General-purpose Visual Representation
Current computer vision models, unlike the human visual system, cannot yet achieve general-purpose visual understanding. Existing efforts to create a general vision model are limited in the scope of assessed tasks and offer no overarching framework to perform them holistically. We present a new comprehensive benchmark, General-purpose Visual Understanding Evaluation (G-VUE), covering the full spectrum of visual cognitive abilities with four functional domains x2014 Perceive, Ground, Reason, and Act. The four domains are embodied in 11 carefully curated tasks, from 3D reconstruction to visual reasoning and manipulation. Along with the benchmark, we provide a general encoder-decoder framework to allow for the evaluation of arbitrary visual representation on all 11 tasks. We evaluate various pre-trained visual representations with our framework and observe that (1) Transformer-based visual backbone generally outperforms CNN-based backbone on G-VUE, (2) visual representations from vision-language pre-training are superior to those with vision-only pre-training across visual tasks. With G-VUE, we provide a holistic evaluation standard to motivate research toward building general-purpose visual systems via obtaining more general-purpose visual representations.
FixingGS: Enhancing 3D Gaussian Splatting via Training-Free Score Distillation
Recently, 3D Gaussian Splatting (3DGS) has demonstrated remarkable success in 3D reconstruction and novel view synthesis. However, reconstructing 3D scenes from sparse viewpoints remains highly challenging due to insufficient visual information, which results in noticeable artifacts persisting across the 3D representation. To address this limitation, recent methods have resorted to generative priors to remove artifacts and complete missing content in under-constrained areas. Despite their effectiveness, these approaches struggle to ensure multi-view consistency, resulting in blurred structures and implausible details. In this work, we propose FixingGS, a training-free method that fully exploits the capabilities of the existing diffusion model for sparse-view 3DGS reconstruction enhancement. At the core of FixingGS is our distillation approach, which delivers more accurate and cross-view coherent diffusion priors, thereby enabling effective artifact removal and inpainting. In addition, we propose an adaptive progressive enhancement scheme that further refines reconstructions in under-constrained regions. Extensive experiments demonstrate that FixingGS surpasses existing state-of-the-art methods with superior visual quality and reconstruction performance. Our code will be released publicly.
ALIKED: A Lighter Keypoint and Descriptor Extraction Network via Deformable Transformation
Image keypoints and descriptors play a crucial role in many visual measurement tasks. In recent years, deep neural networks have been widely used to improve the performance of keypoint and descriptor extraction. However, the conventional convolution operations do not provide the geometric invariance required for the descriptor. To address this issue, we propose the Sparse Deformable Descriptor Head (SDDH), which learns the deformable positions of supporting features for each keypoint and constructs deformable descriptors. Furthermore, SDDH extracts descriptors at sparse keypoints instead of a dense descriptor map, which enables efficient extraction of descriptors with strong expressiveness. In addition, we relax the neural reprojection error (NRE) loss from dense to sparse to train the extracted sparse descriptors. Experimental results show that the proposed network is both efficient and powerful in various visual measurement tasks, including image matching, 3D reconstruction, and visual relocalization.
SiLK -- Simple Learned Keypoints
Keypoint detection & descriptors are foundational tech-nologies for computer vision tasks like image matching, 3D reconstruction and visual odometry. Hand-engineered methods like Harris corners, SIFT, and HOG descriptors have been used for decades; more recently, there has been a trend to introduce learning in an attempt to improve keypoint detectors. On inspection however, the results are difficult to interpret; recent learning-based methods employ a vast diversity of experimental setups and design choices: empirical results are often reported using different backbones, protocols, datasets, types of supervisions or tasks. Since these differences are often coupled together, it raises a natural question on what makes a good learned keypoint detector. In this work, we revisit the design of existing keypoint detectors by deconstructing their methodologies and identifying the key components. We re-design each component from first-principle and propose Simple Learned Keypoints (SiLK) that is fully-differentiable, lightweight, and flexible. Despite its simplicity, SiLK advances new state-of-the-art on Detection Repeatability and Homography Estimation tasks on HPatches and 3D Point-Cloud Registration task on ScanNet, and achieves competitive performance to state-of-the-art on camera pose estimation in 2022 Image Matching Challenge and ScanNet.
HoloDreamer: Holistic 3D Panoramic World Generation from Text Descriptions
3D scene generation is in high demand across various domains, including virtual reality, gaming, and the film industry. Owing to the powerful generative capabilities of text-to-image diffusion models that provide reliable priors, the creation of 3D scenes using only text prompts has become viable, thereby significantly advancing researches in text-driven 3D scene generation. In order to obtain multiple-view supervision from 2D diffusion models, prevailing methods typically employ the diffusion model to generate an initial local image, followed by iteratively outpainting the local image using diffusion models to gradually generate scenes. Nevertheless, these outpainting-based approaches prone to produce global inconsistent scene generation results without high degree of completeness, restricting their broader applications. To tackle these problems, we introduce HoloDreamer, a framework that first generates high-definition panorama as a holistic initialization of the full 3D scene, then leverage 3D Gaussian Splatting (3D-GS) to quickly reconstruct the 3D scene, thereby facilitating the creation of view-consistent and fully enclosed 3D scenes. Specifically, we propose Stylized Equirectangular Panorama Generation, a pipeline that combines multiple diffusion models to enable stylized and detailed equirectangular panorama generation from complex text prompts. Subsequently, Enhanced Two-Stage Panorama Reconstruction is introduced, conducting a two-stage optimization of 3D-GS to inpaint the missing region and enhance the integrity of the scene. Comprehensive experiments demonstrated that our method outperforms prior works in terms of overall visual consistency and harmony as well as reconstruction quality and rendering robustness when generating fully enclosed scenes.
Visual Speech-Aware Perceptual 3D Facial Expression Reconstruction from Videos
The recent state of the art on monocular 3D face reconstruction from image data has made some impressive advancements, thanks to the advent of Deep Learning. However, it has mostly focused on input coming from a single RGB image, overlooking the following important factors: a) Nowadays, the vast majority of facial image data of interest do not originate from single images but rather from videos, which contain rich dynamic information. b) Furthermore, these videos typically capture individuals in some form of verbal communication (public talks, teleconferences, audiovisual human-computer interactions, interviews, monologues/dialogues in movies, etc). When existing 3D face reconstruction methods are applied in such videos, the artifacts in the reconstruction of the shape and motion of the mouth area are often severe, since they do not match well with the speech audio. To overcome the aforementioned limitations, we present the first method for visual speech-aware perceptual reconstruction of 3D mouth expressions. We do this by proposing a "lipread" loss, which guides the fitting process so that the elicited perception from the 3D reconstructed talking head resembles that of the original video footage. We demonstrate that, interestingly, the lipread loss is better suited for 3D reconstruction of mouth movements compared to traditional landmark losses, and even direct 3D supervision. Furthermore, the devised method does not rely on any text transcriptions or corresponding audio, rendering it ideal for training in unlabeled datasets. We verify the efficiency of our method through exhaustive objective evaluations on three large-scale datasets, as well as subjective evaluation with two web-based user studies.
HieraTok: Multi-Scale Visual Tokenizer Improves Image Reconstruction and Generation
In this work, we present HieraTok, a novel multi-scale Vision Transformer (ViT)-based tokenizer that overcomes the inherent limitation of modeling single-scale representations. This is realized through two key designs: (1) multi-scale downsampling applied to the token map generated by the tokenizer encoder, producing a sequence of multi-scale tokens, and (2) a scale-causal attention mechanism that enables the progressive flow of information from low-resolution global semantic features to high-resolution structural details. Coupling these designs, HieraTok achieves significant improvements in both image reconstruction and generation tasks. Under identical settings, the multi-scale visual tokenizer outperforms its single-scale counterpart by a 27.2\% improvement in rFID (1.47 rightarrow 1.07). When integrated into downstream generation frameworks, it achieves a 1.38times faster convergence rate and an 18.9\% boost in gFID (16.4 rightarrow 13.3), which may be attributed to the smoother and more uniformly distributed latent space. Furthermore, by scaling up the tokenizer's training, we demonstrate its potential by a sota rFID of 0.45 and a gFID of 1.82 among ViT tokenizers. To the best of our knowledge, we are the first to introduce multi-scale ViT-based tokenizer in image reconstruction and image generation. We hope our findings and designs advance the ViT-based tokenizers in visual generation tasks.
The Oxford Spires Dataset: Benchmarking Large-Scale LiDAR-Visual Localisation, Reconstruction and Radiance Field Methods
This paper introduces a large-scale multi-modal dataset captured in and around well-known landmarks in Oxford using a custom-built multi-sensor perception unit as well as a millimetre-accurate map from a Terrestrial LiDAR Scanner (TLS). The perception unit includes three synchronised global shutter colour cameras, an automotive 3D LiDAR scanner, and an inertial sensor - all precisely calibrated. We also establish benchmarks for tasks involving localisation, reconstruction, and novel-view synthesis, which enable the evaluation of Simultaneous Localisation and Mapping (SLAM) methods, Structure-from-Motion (SfM) and Multi-view Stereo (MVS) methods as well as radiance field methods such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting. To evaluate 3D reconstruction the TLS 3D models are used as ground truth. Localisation ground truth is computed by registering the mobile LiDAR scans to the TLS 3D models. Radiance field methods are evaluated not only with poses sampled from the input trajectory, but also from viewpoints that are from trajectories which are distant from the training poses. Our evaluation demonstrates a key limitation of state-of-the-art radiance field methods: we show that they tend to overfit to the training poses/images and do not generalise well to out-of-sequence poses. They also underperform in 3D reconstruction compared to MVS systems using the same visual inputs. Our dataset and benchmarks are intended to facilitate better integration of radiance field methods and SLAM systems. The raw and processed data, along with software for parsing and evaluation, can be accessed at https://dynamic.robots.ox.ac.uk/datasets/oxford-spires/.
I Know About "Up"! Enhancing Spatial Reasoning in Visual Language Models Through 3D Reconstruction
Visual Language Models (VLMs) are essential for various tasks, particularly visual reasoning tasks, due to their robust multi-modal information integration, visual reasoning capabilities, and contextual awareness. However, existing ' visual spatial reasoning capabilities are often inadequate, struggling even with basic tasks such as distinguishing left from right. To address this, we propose the model, designed to enhance the visual spatial reasoning abilities of VLMS. ZeroVLM employs Zero-1-to-3, a 3D reconstruction model for obtaining different views of the input images and incorporates a prompting mechanism to further improve visual spatial reasoning. Experimental results on four visual spatial reasoning datasets show that our achieves up to 19.48% accuracy improvement, which indicates the effectiveness of the 3D reconstruction and prompting mechanisms of our ZeroVLM.
Puzzle Similarity: A Perceptually-guided No-Reference Metric for Artifact Detection in 3D Scene Reconstructions
Modern reconstruction techniques can effectively model complex 3D scenes from sparse 2D views. However, automatically assessing the quality of novel views and identifying artifacts is challenging due to the lack of ground truth images and the limitations of no-reference image metrics in predicting detailed artifact maps. The absence of such quality metrics hinders accurate predictions of the quality of generated views and limits the adoption of post-processing techniques, such as inpainting, to enhance reconstruction quality. In this work, we propose a new no-reference metric, Puzzle Similarity, which is designed to localize artifacts in novel views. Our approach utilizes image patch statistics from the input views to establish a scene-specific distribution that is later used to identify poorly reconstructed regions in the novel views. We test and evaluate our method in the context of 3D reconstruction; to this end, we collected a novel dataset of human quality assessment in unseen reconstructed views. Through this dataset, we demonstrate that our method can not only successfully localize artifacts in novel views, correlating with human assessment, but do so without direct references. Surprisingly, our metric outperforms both no-reference metrics and popular full-reference image metrics. We can leverage our new metric to enhance applications like automatic image restoration, guided acquisition, or 3D reconstruction from sparse inputs.
Visual Generation Tuning
Large Vision Language Models (VLMs) effectively bridge the modality gap through extensive pretraining, acquiring sophisticated visual representations aligned with language. However, it remains underexplored whether these representations, optimized for multimodal understanding tasks, harbor an inherent potential for visual generation. In this paper, we propose VGT, Visual Generation Tuning, a novel paradigm designed to stimulate the underlying capabilities of visual generation within any vision language models. By performing efficient visual generation tuning on well-pretrained VLMs, we significantly mitigate the alignment costs and accelerate the convergence of autoregressive modeling in the continuous space (20x speedup). Specifically, we dismiss the entangled pixel-level VAEs designed for diffusion transformers and formulate VGT-AE through aligning the semantic encoders from pretrained VLMs with the latent representations of pixel decoders. In image reconstruction tasks, we achieve 26.67 PSNR and 0.50 rFID at a 28x compression ratio, outperforming specialized VAEs; in visual generation tasks, we achieve state-of-the-art outcomes among autoregressive models, 0.77 on GenEval and 78.73 on DPG-Bench. Furthermore, our proposed VGT showcases significant scaling promise and is versatile for endowing any VLMs trained for multimodal understanding with the capabilities of visual generation, which paves the new avenue to explore next-generation unified multimodal foundation models. Models and codes are available at https://github.com/hustvl/VGT.
FlashVGGT: Efficient and Scalable Visual Geometry Transformers with Compressed Descriptor Attention
3D reconstruction from multi-view images is a core challenge in computer vision. Recently, feed-forward methods have emerged as efficient and robust alternatives to traditional per-scene optimization techniques. Among them, state-of-the-art models like the Visual Geometry Grounding Transformer (VGGT) leverage full self-attention over all image tokens to capture global relationships. However, this approach suffers from poor scalability due to the quadratic complexity of self-attention and the large number of tokens generated in long image sequences. In this work, we introduce FlashVGGT, an efficient alternative that addresses this bottleneck through a descriptor-based attention mechanism. Instead of applying dense global attention across all tokens, FlashVGGT compresses spatial information from each frame into a compact set of descriptor tokens. Global attention is then computed as cross-attention between the full set of image tokens and this smaller descriptor set, significantly reducing computational overhead. Moreover, the compactness of the descriptors enables online inference over long sequences via a chunk-recursive mechanism that reuses cached descriptors from previous chunks. Experimental results show that FlashVGGT achieves reconstruction accuracy competitive with VGGT while reducing inference time to just 9.3% of VGGT for 1,000 images, and scaling efficiently to sequences exceeding 3,000 images. Our project page is available at https://wzpscott.github.io/flashvggt_page/.
Compositional Scene Representation Learning via Reconstruction: A Survey
Visual scenes are composed of visual concepts and have the property of combinatorial explosion. An important reason for humans to efficiently learn from diverse visual scenes is the ability of compositional perception, and it is desirable for artificial intelligence to have similar abilities. Compositional scene representation learning is a task that enables such abilities. In recent years, various methods have been proposed to apply deep neural networks, which have been proven to be advantageous in representation learning, to learn compositional scene representations via reconstruction, advancing this research direction into the deep learning era. Learning via reconstruction is advantageous because it may utilize massive unlabeled data and avoid costly and laborious data annotation. In this survey, we first outline the current progress on reconstruction-based compositional scene representation learning with deep neural networks, including development history and categorizations of existing methods from the perspectives of the modeling of visual scenes and the inference of scene representations; then provide benchmarks, including an open source toolbox to reproduce the benchmark experiments, of representative methods that consider the most extensively studied problem setting and form the foundation for other methods; and finally discuss the limitations of existing methods and future directions of this research topic.
DRAEM -- A discriminatively trained reconstruction embedding for surface anomaly detection
Visual surface anomaly detection aims to detect local image regions that significantly deviate from normal appearance. Recent surface anomaly detection methods rely on generative models to accurately reconstruct the normal areas and to fail on anomalies. These methods are trained only on anomaly-free images, and often require hand-crafted post-processing steps to localize the anomalies, which prohibits optimizing the feature extraction for maximal detection capability. In addition to reconstructive approach, we cast surface anomaly detection primarily as a discriminative problem and propose a discriminatively trained reconstruction anomaly embedding model (DRAEM). The proposed method learns a joint representation of an anomalous image and its anomaly-free reconstruction, while simultaneously learning a decision boundary between normal and anomalous examples. The method enables direct anomaly localization without the need for additional complicated post-processing of the network output and can be trained using simple and general anomaly simulations. On the challenging MVTec anomaly detection dataset, DRAEM outperforms the current state-of-the-art unsupervised methods by a large margin and even delivers detection performance close to the fully-supervised methods on the widely used DAGM surface-defect detection dataset, while substantially outperforming them in localization accuracy.
Quantized Visual Geometry Grounded Transformer
Learning-based 3D reconstruction models, represented by Visual Geometry Grounded Transformers (VGGTs), have made remarkable progress with the use of large-scale transformers. Their prohibitive computational and memory costs severely hinder real-world deployment. Post-Training Quantization (PTQ) has become a common practice for compressing and accelerating models. However, we empirically observe that PTQ faces unique obstacles when compressing billion-scale VGGTs: the data-independent special tokens induce heavy-tailed activation distributions, while the multi-view nature of 3D data makes calibration sample selection highly unstable. This paper proposes the first Quantization framework for VGGTs, namely QuantVGGT. This mainly relies on two technical contributions: First, we introduce Dual-Smoothed Fine-Grained Quantization, which integrates pre-global Hadamard rotation and post-local channel smoothing to mitigate heavy-tailed distributions and inter-channel variance robustly. Second, we design Noise-Filtered Diverse Sampling, which filters outliers via deep-layer statistics and constructs frame-aware diverse calibration clusters to ensure stable quantization ranges. Comprehensive experiments demonstrate that QuantVGGT achieves the state-of-the-art results across different benchmarks and bit-width, surpassing the previous state-of-the-art generic quantization method with a great margin. We highlight that our 4-bit QuantVGGT can deliver a 3.7times memory reduction and 2.5times acceleration in real-hardware inference, while maintaining reconstruction accuracy above 98\% of its full-precision counterpart. This demonstrates the vast advantages and practicality of QuantVGGT in resource-constrained scenarios. Our code is released in https://github.com/wlfeng0509/QuantVGGT.
Does Visual Pretraining Help End-to-End Reasoning?
We aim to investigate whether end-to-end learning of visual reasoning can be achieved with general-purpose neural networks, with the help of visual pretraining. A positive result would refute the common belief that explicit visual abstraction (e.g. object detection) is essential for compositional generalization on visual reasoning, and confirm the feasibility of a neural network "generalist" to solve visual recognition and reasoning tasks. We propose a simple and general self-supervised framework which "compresses" each video frame into a small set of tokens with a transformer network, and reconstructs the remaining frames based on the compressed temporal context. To minimize the reconstruction loss, the network must learn a compact representation for each image, as well as capture temporal dynamics and object permanence from temporal context. We perform evaluation on two visual reasoning benchmarks, CATER and ACRE. We observe that pretraining is essential to achieve compositional generalization for end-to-end visual reasoning. Our proposed framework outperforms traditional supervised pretraining, including image classification and explicit object detection, by large margins.
Excision And Recovery: Visual Defect Obfuscation Based Self-Supervised Anomaly Detection Strategy
Due to scarcity of anomaly situations in the early manufacturing stage, an unsupervised anomaly detection (UAD) approach is widely adopted which only uses normal samples for training. This approach is based on the assumption that the trained UAD model will accurately reconstruct normal patterns but struggles with unseen anomalous patterns. To enhance the UAD performance, reconstruction-by-inpainting based methods have recently been investigated, especially on the masking strategy of suspected defective regions. However, there are still issues to overcome: 1) time-consuming inference due to multiple masking, 2) output inconsistency by random masking strategy, and 3) inaccurate reconstruction of normal patterns when the masked area is large. Motivated by this, we propose a novel reconstruction-by-inpainting method, dubbed Excision And Recovery (EAR), that features single deterministic masking based on the ImageNet pre-trained DINO-ViT and visual obfuscation for hint-providing. Experimental results on the MVTec AD dataset show that deterministic masking by pre-trained attention effectively cuts out suspected defective regions and resolve the aforementioned issues 1 and 2. Also, hint-providing by mosaicing proves to enhance the UAD performance than emptying those regions by binary masking, thereby overcomes issue 3. Our approach achieves a high UAD performance without any change of the neural network structure. Thus, we suggest that EAR be adopted in various manufacturing industries as a practically deployable solution.
VUGEN: Visual Understanding priors for GENeration
Recent advances in Vision-Language Models (VLMs) have enabled unified understanding across text and images, yet equipping these models with robust image generation capabilities remains challenging. Existing approaches often rely on reconstruction-oriented autoencoders or complex bridging mechanisms, leading to misalignment between understanding and generation representations, or architectural complexity. In this work, we propose VUGEN, a novel framework that explicitly leverages VLM's pretrained visual understanding priors for efficient and high-quality image generation. Our approach first transforms the high-dimensional latent space of the VLM's native vision encoder into a lower-dimensional, tractable distribution that maximally preserves visual information. The VLM is then trained to sample within this reduced latent space, ensuring alignment with its visual understanding capabilities. Finally, a dedicated pixel decoder maps these generated latents back to the image space. We find that a VAE-free pixel diffusion decoder to be on par or better than commonly used complex latent diffusion decoders that internally rely on VAE latents. Extensive experiments demonstrate that VUGEN achieves superior image generation performance, improving DPG Bench from 71.17 to 74.32 and FID from 11.86 to 9.06 on COCO, while fully preserving the VLM's original understanding capabilities.
NeuroClips: Towards High-fidelity and Smooth fMRI-to-Video Reconstruction
Reconstruction of static visual stimuli from non-invasion brain activity fMRI achieves great success, owning to advanced deep learning models such as CLIP and Stable Diffusion. However, the research on fMRI-to-video reconstruction remains limited since decoding the spatiotemporal perception of continuous visual experiences is formidably challenging. We contend that the key to addressing these challenges lies in accurately decoding both high-level semantics and low-level perception flows, as perceived by the brain in response to video stimuli. To the end, we propose NeuroClips, an innovative framework to decode high-fidelity and smooth video from fMRI. NeuroClips utilizes a semantics reconstructor to reconstruct video keyframes, guiding semantic accuracy and consistency, and employs a perception reconstructor to capture low-level perceptual details, ensuring video smoothness. During inference, it adopts a pre-trained T2V diffusion model injected with both keyframes and low-level perception flows for video reconstruction. Evaluated on a publicly available fMRI-video dataset, NeuroClips achieves smooth high-fidelity video reconstruction of up to 6s at 8FPS, gaining significant improvements over state-of-the-art models in various metrics, e.g., a 128% improvement in SSIM and an 81% improvement in spatiotemporal metrics. Our project is available at https://github.com/gongzix/NeuroClips.
GigaTok: Scaling Visual Tokenizers to 3 Billion Parameters for Autoregressive Image Generation
In autoregressive (AR) image generation, visual tokenizers compress images into compact discrete latent tokens, enabling efficient training of downstream autoregressive models for visual generation via next-token prediction. While scaling visual tokenizers improves image reconstruction quality, it often degrades downstream generation quality -- a challenge not adequately addressed in existing literature. To address this, we introduce GigaTok, the first approach to simultaneously improve image reconstruction, generation, and representation learning when scaling visual tokenizers. We identify the growing complexity of latent space as the key factor behind the reconstruction vs. generation dilemma. To mitigate this, we propose semantic regularization, which aligns tokenizer features with semantically consistent features from a pre-trained visual encoder. This constraint prevents excessive latent space complexity during scaling, yielding consistent improvements in both reconstruction and downstream autoregressive generation. Building on semantic regularization, we explore three key practices for scaling tokenizers:(1) using 1D tokenizers for better scalability, (2) prioritizing decoder scaling when expanding both encoder and decoder, and (3) employing entropy loss to stabilize training for billion-scale tokenizers. By scaling to 3 space billion parameters, GigaTok achieves state-of-the-art performance in reconstruction, downstream AR generation, and downstream AR representation quality.
Reconstruction Alignment Improves Unified Multimodal Models
Unified multimodal models (UMMs) unify visual understanding and generation within a single architecture. However, conventional training relies on image-text pairs (or sequences) whose captions are typically sparse and miss fine-grained visual details--even when they use hundreds of words to describe a simple image. We introduce Reconstruction Alignment (RecA), a resource-efficient post-training method that leverages visual understanding encoder embeddings as dense "text prompts," providing rich supervision without captions. Concretely, RecA conditions a UMM on its own visual understanding embeddings and optimizes it to reconstruct the input image with a self-supervised reconstruction loss, thereby realigning understanding and generation. Despite its simplicity, RecA is broadly applicable: across autoregressive, masked-autoregressive, and diffusion-based UMMs, it consistently improves generation and editing fidelity. With only 27 GPU-hours, post-training with RecA substantially improves image generation performance on GenEval (0.73rightarrow0.90) and DPGBench (80.93rightarrow88.15), while also boosting editing benchmarks (ImgEdit 3.38rightarrow3.75, GEdit 6.94rightarrow7.25). Notably, RecA surpasses much larger open-source models and applies broadly across diverse UMM architectures, establishing it as an efficient and general post-training alignment strategy for UMMs
Scene Coordinate Reconstruction: Posing of Image Collections via Incremental Learning of a Relocalizer
We address the task of estimating camera parameters from a set of images depicting a scene. Popular feature-based structure-from-motion (SfM) tools solve this task by incremental reconstruction: they repeat triangulation of sparse 3D points and registration of more camera views to the sparse point cloud. We re-interpret incremental structure-from-motion as an iterated application and refinement of a visual relocalizer, that is, of a method that registers new views to the current state of the reconstruction. This perspective allows us to investigate alternative visual relocalizers that are not rooted in local feature matching. We show that scene coordinate regression, a learning-based relocalization approach, allows us to build implicit, neural scene representations from unposed images. Different from other learning-based reconstruction methods, we do not require pose priors nor sequential inputs, and we optimize efficiently over thousands of images. Our method, ACE0 (ACE Zero), estimates camera poses to an accuracy comparable to feature-based SfM, as demonstrated by novel view synthesis. Project page: https://nianticlabs.github.io/acezero/
DualToken: Towards Unifying Visual Understanding and Generation with Dual Visual Vocabularies
The differing representation spaces required for visual understanding and generation pose a challenge in unifying them within the autoregressive paradigm of large language models. A vision tokenizer trained for reconstruction excels at capturing low-level perceptual details, making it well-suited for visual generation but lacking high-level semantic representations for understanding tasks. Conversely, a vision encoder trained via contrastive learning aligns well with language but struggles to decode back into the pixel space for generation tasks. To bridge this gap, we propose DualToken, a method that unifies representations for both understanding and generation within a single tokenizer. However, directly integrating reconstruction and semantic objectives in a single tokenizer creates conflicts, leading to degraded performance in both reconstruction quality and semantic performance. Instead of forcing a single codebook to handle both semantic and perceptual information, DualToken disentangles them by introducing separate codebooks for high and low-level features, effectively transforming their inherent conflict into a synergistic relationship. As a result, DualToken achieves state-of-the-art performance in both reconstruction and semantic tasks while demonstrating remarkable effectiveness in downstream MLLM understanding and generation tasks. Notably, we also show that DualToken, as a unified tokenizer, surpasses the naive combination of two distinct types vision encoders, providing superior performance within a unified MLLM.
Volumetric Reconstruction Resolves Off-Resonance Artifacts in Static and Dynamic PROPELLER MRI
Off-resonance artifacts in magnetic resonance imaging (MRI) are visual distortions that occur when the actual resonant frequencies of spins within the imaging volume differ from the expected frequencies used to encode spatial information. These discrepancies can be caused by a variety of factors, including magnetic field inhomogeneities, chemical shifts, or susceptibility differences within the tissues. Such artifacts can manifest as blurring, ghosting, or misregistration of the reconstructed image, and they often compromise its diagnostic quality. We propose to resolve these artifacts by lifting the 2D MRI reconstruction problem to 3D, introducing an additional "spectral" dimension to model this off-resonance. Our approach is inspired by recent progress in modeling radiance fields, and is capable of reconstructing both static and dynamic MR images as well as separating fat and water, which is of independent clinical interest. We demonstrate our approach in the context of PROPELLER (Periodically Rotated Overlapping ParallEL Lines with Enhanced Reconstruction) MRI acquisitions, which are popular for their robustness to motion artifacts. Our method operates in a few minutes on a single GPU, and to our knowledge is the first to correct for chemical shift in gradient echo PROPELLER MRI reconstruction without additional measurements or pretraining data.
Visual Lexicon: Rich Image Features in Language Space
We present Visual Lexicon, a novel visual language that encodes rich image information into the text space of vocabulary tokens while retaining intricate visual details that are often challenging to convey in natural language. Unlike traditional methods that prioritize either high-level semantics (e.g., CLIP) or pixel-level reconstruction (e.g., VAE), ViLex simultaneously captures rich semantic content and fine visual details, enabling high-quality image generation and comprehensive visual scene understanding. Through a self-supervised learning pipeline, ViLex generates tokens optimized for reconstructing input images using a frozen text-to-image (T2I) diffusion model, preserving the detailed information necessary for high-fidelity semantic-level reconstruction. As an image embedding in the language space, ViLex tokens leverage the compositionality of natural languages, allowing them to be used independently as "text tokens" or combined with natural language tokens to prompt pretrained T2I models with both visual and textual inputs, mirroring how we interact with vision-language models (VLMs). Experiments demonstrate that ViLex achieves higher fidelity in image reconstruction compared to text embeddings--even with a single ViLex token. Moreover, ViLex successfully performs various DreamBooth tasks in a zero-shot, unsupervised manner without fine-tuning T2I models. Additionally, ViLex serves as a powerful vision encoder, consistently improving vision-language model performance across 15 benchmarks relative to a strong SigLIP baseline.
X-Former: Unifying Contrastive and Reconstruction Learning for MLLMs
Recent advancements in Multimodal Large Language Models (MLLMs) have revolutionized the field of vision-language understanding by integrating visual perception capabilities into Large Language Models (LLMs). The prevailing trend in this field involves the utilization of a vision encoder derived from vision-language contrastive learning (CL), showing expertise in capturing overall representations while facing difficulties in capturing detailed local patterns. In this work, we focus on enhancing the visual representations for MLLMs by combining high-frequency and detailed visual representations, obtained through masked image modeling (MIM), with semantically-enriched low-frequency representations captured by CL. To achieve this goal, we introduce X-Former which is a lightweight transformer module designed to exploit the complementary strengths of CL and MIM through an innovative interaction mechanism. Specifically, X-Former first bootstraps vision-language representation learning and multimodal-to-multimodal generative learning from two frozen vision encoders, i.e., CLIP-ViT (CL-based) and MAE-ViT (MIM-based). It further bootstraps vision-to-language generative learning from a frozen LLM to ensure visual features from X-Former can be interpreted by the LLM. To demonstrate the effectiveness of our approach, we assess its performance on tasks demanding detailed visual understanding. Extensive evaluations indicate that X-Former excels in visual reasoning tasks involving both structural and semantic categories in the GQA dataset. Assessment on fine-grained visual perception benchmark further confirms its superior capabilities in visual understanding.
Multiview Compressive Coding for 3D Reconstruction
A central goal of visual recognition is to understand objects and scenes from a single image. 2D recognition has witnessed tremendous progress thanks to large-scale learning and general-purpose representations. Comparatively, 3D poses new challenges stemming from occlusions not depicted in the image. Prior works try to overcome these by inferring from multiple views or rely on scarce CAD models and category-specific priors which hinder scaling to novel settings. In this work, we explore single-view 3D reconstruction by learning generalizable representations inspired by advances in self-supervised learning. We introduce a simple framework that operates on 3D points of single objects or whole scenes coupled with category-agnostic large-scale training from diverse RGB-D videos. Our model, Multiview Compressive Coding (MCC), learns to compress the input appearance and geometry to predict the 3D structure by querying a 3D-aware decoder. MCC's generality and efficiency allow it to learn from large-scale and diverse data sources with strong generalization to novel objects imagined by DALLcdotE 2 or captured in-the-wild with an iPhone.
Inverting Visual Representations with Convolutional Networks
Feature representations, both hand-designed and learned ones, are often hard to analyze and interpret, even when they are extracted from visual data. We propose a new approach to study image representations by inverting them with an up-convolutional neural network. We apply the method to shallow representations (HOG, SIFT, LBP), as well as to deep networks. For shallow representations our approach provides significantly better reconstructions than existing methods, revealing that there is surprisingly rich information contained in these features. Inverting a deep network trained on ImageNet provides several insights into the properties of the feature representation learned by the network. Most strikingly, the colors and the rough contours of an image can be reconstructed from activations in higher network layers and even from the predicted class probabilities.
TeCH: Text-guided Reconstruction of Lifelike Clothed Humans
Despite recent research advancements in reconstructing clothed humans from a single image, accurately restoring the "unseen regions" with high-level details remains an unsolved challenge that lacks attention. Existing methods often generate overly smooth back-side surfaces with a blurry texture. But how to effectively capture all visual attributes of an individual from a single image, which are sufficient to reconstruct unseen areas (e.g., the back view)? Motivated by the power of foundation models, TeCH reconstructs the 3D human by leveraging 1) descriptive text prompts (e.g., garments, colors, hairstyles) which are automatically generated via a garment parsing model and Visual Question Answering (VQA), 2) a personalized fine-tuned Text-to-Image diffusion model (T2I) which learns the "indescribable" appearance. To represent high-resolution 3D clothed humans at an affordable cost, we propose a hybrid 3D representation based on DMTet, which consists of an explicit body shape grid and an implicit distance field. Guided by the descriptive prompts + personalized T2I diffusion model, the geometry and texture of the 3D humans are optimized through multi-view Score Distillation Sampling (SDS) and reconstruction losses based on the original observation. TeCH produces high-fidelity 3D clothed humans with consistent & delicate texture, and detailed full-body geometry. Quantitative and qualitative experiments demonstrate that TeCH outperforms the state-of-the-art methods in terms of reconstruction accuracy and rendering quality. The code will be publicly available for research purposes at https://huangyangyi.github.io/tech
MARVEL-40M+: Multi-Level Visual Elaboration for High-Fidelity Text-to-3D Content Creation
Generating high-fidelity 3D content from text prompts remains a significant challenge in computer vision due to the limited size, diversity, and annotation depth of the existing datasets. To address this, we introduce MARVEL-40M+, an extensive dataset with 40 million text annotations for over 8.9 million 3D assets aggregated from seven major 3D datasets. Our contribution is a novel multi-stage annotation pipeline that integrates open-source pretrained multi-view VLMs and LLMs to automatically produce multi-level descriptions, ranging from detailed (150-200 words) to concise semantic tags (10-20 words). This structure supports both fine-grained 3D reconstruction and rapid prototyping. Furthermore, we incorporate human metadata from source datasets into our annotation pipeline to add domain-specific information in our annotation and reduce VLM hallucinations. Additionally, we develop MARVEL-FX3D, a two-stage text-to-3D pipeline. We fine-tune Stable Diffusion with our annotations and use a pretrained image-to-3D network to generate 3D textured meshes within 15s. Extensive evaluations show that MARVEL-40M+ significantly outperforms existing datasets in annotation quality and linguistic diversity, achieving win rates of 72.41% by GPT-4 and 73.40% by human evaluators.
Factorized Visual Tokenization and Generation
Visual tokenizers are fundamental to image generation. They convert visual data into discrete tokens, enabling transformer-based models to excel at image generation. Despite their success, VQ-based tokenizers like VQGAN face significant limitations due to constrained vocabulary sizes. Simply expanding the codebook often leads to training instability and diminishing performance gains, making scalability a critical challenge. In this work, we introduce Factorized Quantization (FQ), a novel approach that revitalizes VQ-based tokenizers by decomposing a large codebook into multiple independent sub-codebooks. This factorization reduces the lookup complexity of large codebooks, enabling more efficient and scalable visual tokenization. To ensure each sub-codebook captures distinct and complementary information, we propose a disentanglement regularization that explicitly reduces redundancy, promoting diversity across the sub-codebooks. Furthermore, we integrate representation learning into the training process, leveraging pretrained vision models like CLIP and DINO to infuse semantic richness into the learned representations. This design ensures our tokenizer captures diverse semantic levels, leading to more expressive and disentangled representations. Experiments show that the proposed FQGAN model substantially improves the reconstruction quality of visual tokenizers, achieving state-of-the-art performance. We further demonstrate that this tokenizer can be effectively adapted into auto-regressive image generation. https://showlab.github.io/FQGAN
Streaming 4D Visual Geometry Transformer
Perceiving and reconstructing 4D spatial-temporal geometry from videos is a fundamental yet challenging computer vision task. To facilitate interactive and real-time applications, we propose a streaming 4D visual geometry transformer that shares a similar philosophy with autoregressive large language models. We explore a simple and efficient design and employ a causal transformer architecture to process the input sequence in an online manner. We use temporal causal attention and cache the historical keys and values as implicit memory to enable efficient streaming long-term 4D reconstruction. This design can handle real-time 4D reconstruction by incrementally integrating historical information while maintaining high-quality spatial consistency. For efficient training, we propose to distill knowledge from the dense bidirectional visual geometry grounded transformer (VGGT) to our causal model. For inference, our model supports the migration of optimized efficient attention operator (e.g., FlashAttention) from the field of large language models. Extensive experiments on various 4D geometry perception benchmarks demonstrate that our model increases the inference speed in online scenarios while maintaining competitive performance, paving the way for scalable and interactive 4D vision systems. Code is available at: https://github.com/wzzheng/StreamVGGT.
$ε$-VAE: Denoising as Visual Decoding
In generative modeling, tokenization simplifies complex data into compact, structured representations, creating a more efficient, learnable space. For high-dimensional visual data, it reduces redundancy and emphasizes key features for high-quality generation. Current visual tokenization methods rely on a traditional autoencoder framework, where the encoder compresses data into latent representations, and the decoder reconstructs the original input. In this work, we offer a new perspective by proposing denoising as decoding, shifting from single-step reconstruction to iterative refinement. Specifically, we replace the decoder with a diffusion process that iteratively refines noise to recover the original image, guided by the latents provided by the encoder. We evaluate our approach by assessing both reconstruction (rFID) and generation quality (FID), comparing it to state-of-the-art autoencoding approach. We hope this work offers new insights into integrating iterative generation and autoencoding for improved compression and generation.
SplitGaussian: Reconstructing Dynamic Scenes via Visual Geometry Decomposition
Reconstructing dynamic 3D scenes from monocular video remains fundamentally challenging due to the need to jointly infer motion, structure, and appearance from limited observations. Existing dynamic scene reconstruction methods based on Gaussian Splatting often entangle static and dynamic elements in a shared representation, leading to motion leakage, geometric distortions, and temporal flickering. We identify that the root cause lies in the coupled modeling of geometry and appearance across time, which hampers both stability and interpretability. To address this, we propose SplitGaussian, a novel framework that explicitly decomposes scene representations into static and dynamic components. By decoupling motion modeling from background geometry and allowing only the dynamic branch to deform over time, our method prevents motion artifacts in static regions while supporting view- and time-dependent appearance refinement. This disentangled design not only enhances temporal consistency and reconstruction fidelity but also accelerates convergence. Extensive experiments demonstrate that SplitGaussian outperforms prior state-of-the-art methods in rendering quality, geometric stability, and motion separation.
3D Stylization via Large Reconstruction Model
With the growing success of text or image guided 3D generators, users demand more control over the generation process, appearance stylization being one of them. Given a reference image, this requires adapting the appearance of a generated 3D asset to reflect the visual style of the reference while maintaining visual consistency from multiple viewpoints. To tackle this problem, we draw inspiration from the success of 2D stylization methods that leverage the attention mechanisms in large image generation models to capture and transfer visual style. In particular, we probe if large reconstruction models, commonly used in the context of 3D generation, has a similar capability. We discover that the certain attention blocks in these models capture the appearance specific features. By injecting features from a visual style image to such blocks, we develop a simple yet effective 3D appearance stylization method. Our method does not require training or test time optimization. Through both quantitative and qualitative evaluations, we demonstrate that our approach achieves superior results in terms of 3D appearance stylization, significantly improving efficiency while maintaining high-quality visual outcomes.
MTReD: 3D Reconstruction Dataset for Fly-over Videos of Maritime Domain
This work tackles 3D scene reconstruction for a video fly-over perspective problem in the maritime domain, with a specific emphasis on geometrically and visually sound reconstructions. This will allow for downstream tasks such as segmentation, navigation, and localization. To our knowledge, there is no dataset available in this domain. As such, we propose a novel maritime 3D scene reconstruction benchmarking dataset, named as MTReD (Maritime Three-Dimensional Reconstruction Dataset). The MTReD comprises 19 fly-over videos curated from the Internet containing ships, islands, and coastlines. As the task is aimed towards geometrical consistency and visual completeness, the dataset uses two metrics: (1) Reprojection error; and (2) Perception based metrics. We find that existing perception-based metrics, such as Learned Perceptual Image Patch Similarity (LPIPS), do not appropriately measure the completeness of a reconstructed image. Thus, we propose a novel semantic similarity metric utilizing DINOv2 features coined DiFPS (DinoV2 Features Perception Similarity). We perform initial evaluation on two baselines: (1) Structured from Motion (SfM) through Colmap; and (2) the recent state-of-the-art MASt3R model. We find that the reconstructed scenes by MASt3R have higher reprojection errors, but superior perception based metric scores. To this end, some pre-processing methods are explored, and we find a pre-processing method which improves both the reprojection error and perception-based score. We envisage our proposed MTReD to stimulate further research in these directions. The dataset and all the code will be made available in https://github.com/RuiYiYong/MTReD.
Human Motion Prediction, Reconstruction, and Generation
This report reviews recent advancements in human motion prediction, reconstruction, and generation. Human motion prediction focuses on forecasting future poses and movements from historical data, addressing challenges like nonlinear dynamics, occlusions, and motion style variations. Reconstruction aims to recover accurate 3D human body movements from visual inputs, often leveraging transformer-based architectures, diffusion models, and physical consistency losses to handle noise and complex poses. Motion generation synthesizes realistic and diverse motions from action labels, textual descriptions, or environmental constraints, with applications in robotics, gaming, and virtual avatars. Additionally, text-to-motion generation and human-object interaction modeling have gained attention, enabling fine-grained and context-aware motion synthesis for augmented reality and robotics. This review highlights key methodologies, datasets, challenges, and future research directions driving progress in these fields.
BirdNeRF: Fast Neural Reconstruction of Large-Scale Scenes From Aerial Imagery
In this study, we introduce BirdNeRF, an adaptation of Neural Radiance Fields (NeRF) designed specifically for reconstructing large-scale scenes using aerial imagery. Unlike previous research focused on small-scale and object-centric NeRF reconstruction, our approach addresses multiple challenges, including (1) Addressing the issue of slow training and rendering associated with large models. (2) Meeting the computational demands necessitated by modeling a substantial number of images, requiring extensive resources such as high-performance GPUs. (3) Overcoming significant artifacts and low visual fidelity commonly observed in large-scale reconstruction tasks due to limited model capacity. Specifically, we present a novel bird-view pose-based spatial decomposition algorithm that decomposes a large aerial image set into multiple small sets with appropriately sized overlaps, allowing us to train individual NeRFs of sub-scene. This decomposition approach not only decouples rendering time from the scene size but also enables rendering to scale seamlessly to arbitrarily large environments. Moreover, it allows for per-block updates of the environment, enhancing the flexibility and adaptability of the reconstruction process. Additionally, we propose a projection-guided novel view re-rendering strategy, which aids in effectively utilizing the independently trained sub-scenes to generate superior rendering results. We evaluate our approach on existing datasets as well as against our own drone footage, improving reconstruction speed by 10x over classical photogrammetry software and 50x over state-of-the-art large-scale NeRF solution, on a single GPU with similar rendering quality.
Does Visual Self-Supervision Improve Learning of Speech Representations for Emotion Recognition?
Self-supervised learning has attracted plenty of recent research interest. However, most works for self-supervision in speech are typically unimodal and there has been limited work that studies the interaction between audio and visual modalities for cross-modal self-supervision. This work (1) investigates visual self-supervision via face reconstruction to guide the learning of audio representations; (2) proposes an audio-only self-supervision approach for speech representation learning; (3) shows that a multi-task combination of the proposed visual and audio self-supervision is beneficial for learning richer features that are more robust in noisy conditions; (4) shows that self-supervised pretraining can outperform fully supervised training and is especially useful to prevent overfitting on smaller sized datasets. We evaluate our learned audio representations for discrete emotion recognition, continuous affect recognition and automatic speech recognition. We outperform existing self-supervised methods for all tested downstream tasks. Our results demonstrate the potential of visual self-supervision for audio feature learning and suggest that joint visual and audio self-supervision leads to more informative audio representations for speech and emotion recognition.
RIC: Rotate-Inpaint-Complete for Generalizable Scene Reconstruction
General scene reconstruction refers to the task of estimating the full 3D geometry and texture of a scene containing previously unseen objects. In many practical applications such as AR/VR, autonomous navigation, and robotics, only a single view of the scene may be available, making the scene reconstruction task challenging. In this paper, we present a method for scene reconstruction by structurally breaking the problem into two steps: rendering novel views via inpainting and 2D to 3D scene lifting. Specifically, we leverage the generalization capability of large visual language models (Dalle-2) to inpaint the missing areas of scene color images rendered from different views. Next, we lift these inpainted images to 3D by predicting normals of the inpainted image and solving for the missing depth values. By predicting for normals instead of depth directly, our method allows for robustness to changes in depth distributions and scale. With rigorous quantitative evaluation, we show that our method outperforms multiple baselines while providing generalization to novel objects and scenes.
IGGT: Instance-Grounded Geometry Transformer for Semantic 3D Reconstruction
Humans naturally perceive the geometric structure and semantic content of a 3D world as intertwined dimensions, enabling coherent and accurate understanding of complex scenes. However, most prior approaches prioritize training large geometry models for low-level 3D reconstruction and treat high-level spatial understanding in isolation, overlooking the crucial interplay between these two fundamental aspects of 3D-scene analysis, thereby limiting generalization and leading to poor performance in downstream 3D understanding tasks. Recent attempts have mitigated this issue by simply aligning 3D models with specific language models, thus restricting perception to the aligned model's capacity and limiting adaptability to downstream tasks. In this paper, we propose InstanceGrounded Geometry Transformer (IGGT), an end-to-end large unified transformer to unify the knowledge for both spatial reconstruction and instance-level contextual understanding. Specifically, we design a 3D-Consistent Contrastive Learning strategy that guides IGGT to encode a unified representation with geometric structures and instance-grounded clustering through only 2D visual inputs. This representation supports consistent lifting of 2D visual inputs into a coherent 3D scene with explicitly distinct object instances. To facilitate this task, we further construct InsScene-15K, a large-scale dataset with high-quality RGB images, poses, depth maps, and 3D-consistent instance-level mask annotations with a novel data curation pipeline.
Bridging Continuous and Discrete Tokens for Autoregressive Visual Generation
Autoregressive visual generation models typically rely on tokenizers to compress images into tokens that can be predicted sequentially. A fundamental dilemma exists in token representation: discrete tokens enable straightforward modeling with standard cross-entropy loss, but suffer from information loss and tokenizer training instability; continuous tokens better preserve visual details, but require complex distribution modeling, complicating the generation pipeline. In this paper, we propose TokenBridge, which bridges this gap by maintaining the strong representation capacity of continuous tokens while preserving the modeling simplicity of discrete tokens. To achieve this, we decouple discretization from the tokenizer training process through post-training quantization that directly obtains discrete tokens from continuous representations. Specifically, we introduce a dimension-wise quantization strategy that independently discretizes each feature dimension, paired with a lightweight autoregressive prediction mechanism that efficiently model the resulting large token space. Extensive experiments show that our approach achieves reconstruction and generation quality on par with continuous methods while using standard categorical prediction. This work demonstrates that bridging discrete and continuous paradigms can effectively harness the strengths of both approaches, providing a promising direction for high-quality visual generation with simple autoregressive modeling. Project page: https://yuqingwang1029.github.io/TokenBridge.
HART: Efficient Visual Generation with Hybrid Autoregressive Transformer
We introduce Hybrid Autoregressive Transformer (HART), an autoregressive (AR) visual generation model capable of directly generating 1024x1024 images, rivaling diffusion models in image generation quality. Existing AR models face limitations due to the poor image reconstruction quality of their discrete tokenizers and the prohibitive training costs associated with generating 1024px images. To address these challenges, we present the hybrid tokenizer, which decomposes the continuous latents from the autoencoder into two components: discrete tokens representing the big picture and continuous tokens representing the residual components that cannot be represented by the discrete tokens. The discrete component is modeled by a scalable-resolution discrete AR model, while the continuous component is learned with a lightweight residual diffusion module with only 37M parameters. Compared with the discrete-only VAR tokenizer, our hybrid approach improves reconstruction FID from 2.11 to 0.30 on MJHQ-30K, leading to a 31% generation FID improvement from 7.85 to 5.38. HART also outperforms state-of-the-art diffusion models in both FID and CLIP score, with 4.5-7.7x higher throughput and 6.9-13.4x lower MACs. Our code is open sourced at https://github.com/mit-han-lab/hart.
QLIP: Text-Aligned Visual Tokenization Unifies Auto-Regressive Multimodal Understanding and Generation
We introduce Quantized Language-Image Pretraining (QLIP), a visual tokenization method that combines state-of-the-art reconstruction quality with state-of-the-art zero-shot image understanding. QLIP trains a binary-spherical-quantization-based autoencoder with reconstruction and language-image alignment objectives. We are the first to show that the two objectives do not need to be at odds. We balance the two loss terms dynamically during training and show that a two-stage training pipeline effectively mixes the large-batch requirements of image-language pre-training with the memory bottleneck imposed by the reconstruction objective. We validate the effectiveness of QLIP for multimodal understanding and text-conditioned image generation with a single model. Specifically, QLIP serves as a drop-in replacement for the visual encoder for LLaVA and the image tokenizer for LlamaGen with comparable or even better performance. Finally, we demonstrate that QLIP enables a unified mixed-modality auto-regressive model for understanding and generation.
CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes
Recently, 3D Gaussian Splatting (3DGS) has revolutionized radiance field reconstruction, manifesting efficient and high-fidelity novel view synthesis. However, accurately representing surfaces, especially in large and complex scenarios, remains a significant challenge due to the unstructured nature of 3DGS. In this paper, we present CityGaussianV2, a novel approach for large-scale scene reconstruction that addresses critical challenges related to geometric accuracy and efficiency. Building on the favorable generalization capabilities of 2D Gaussian Splatting (2DGS), we address its convergence and scalability issues. Specifically, we implement a decomposed-gradient-based densification and depth regression technique to eliminate blurry artifacts and accelerate convergence. To scale up, we introduce an elongation filter that mitigates Gaussian count explosion caused by 2DGS degeneration. Furthermore, we optimize the CityGaussian pipeline for parallel training, achieving up to 10times compression, at least 25% savings in training time, and a 50% decrease in memory usage. We also established standard geometry benchmarks under large-scale scenes. Experimental results demonstrate that our method strikes a promising balance between visual quality, geometric accuracy, as well as storage and training costs. The project page is available at https://dekuliutesla.github.io/CityGaussianV2/.
PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videos
Creating a physical digital twin of a real-world object has immense potential in robotics, content creation, and XR. In this paper, we present PhysTwin, a novel framework that uses sparse videos of dynamic objects under interaction to produce a photo- and physically realistic, real-time interactive virtual replica. Our approach centers on two key components: (1) a physics-informed representation that combines spring-mass models for realistic physical simulation, generative shape models for geometry, and Gaussian splats for rendering; and (2) a novel multi-stage, optimization-based inverse modeling framework that reconstructs complete geometry, infers dense physical properties, and replicates realistic appearance from videos. Our method integrates an inverse physics framework with visual perception cues, enabling high-fidelity reconstruction even from partial, occluded, and limited viewpoints. PhysTwin supports modeling various deformable objects, including ropes, stuffed animals, cloth, and delivery packages. Experiments show that PhysTwin outperforms competing methods in reconstruction, rendering, future prediction, and simulation under novel interactions. We further demonstrate its applications in interactive real-time simulation and model-based robotic motion planning.
VLM-3R: Vision-Language Models Augmented with Instruction-Aligned 3D Reconstruction
The rapid advancement of Large Multimodal Models (LMMs) for 2D images and videos has motivated extending these models to understand 3D scenes, aiming for human-like visual-spatial intelligence. Nevertheless, achieving deep spatial understanding comparable to human capabilities poses significant challenges in model encoding and data acquisition. Existing methods frequently depend on external depth sensors for geometry capture or utilize off-the-shelf algorithms for pre-constructing 3D maps, thereby limiting their scalability, especially with prevalent monocular video inputs and for time-sensitive applications. In this work, we introduce VLM-3R, a unified framework for Vision-Language Models (VLMs) that incorporates 3D Reconstructive instruction tuning. VLM-3R processes monocular video frames by employing a geometry encoder to derive implicit 3D tokens that represent spatial understanding. Leveraging our Spatial-Visual-View Fusion and over 200K curated 3D reconstructive instruction tuning question-answer (QA) pairs, VLM-3R effectively aligns real-world spatial context with language instructions. This enables monocular 3D spatial assistance and embodied reasoning. To facilitate the evaluation of temporal reasoning, we introduce the Vision-Spatial-Temporal Intelligence benchmark, featuring over 138.6K QA pairs across five distinct tasks focused on evolving spatial relationships. Extensive experiments demonstrate that our model, VLM-3R, not only facilitates robust visual-spatial reasoning but also enables the understanding of temporal 3D context changes, excelling in both accuracy and scalability.
Visual Sync: Multi-Camera Synchronization via Cross-View Object Motion
Today, people can easily record memorable moments, ranging from concerts, sports events, lectures, family gatherings, and birthday parties with multiple consumer cameras. However, synchronizing these cross-camera streams remains challenging. Existing methods assume controlled settings, specific targets, manual correction, or costly hardware. We present VisualSync, an optimization framework based on multi-view dynamics that aligns unposed, unsynchronized videos at millisecond accuracy. Our key insight is that any moving 3D point, when co-visible in two cameras, obeys epipolar constraints once properly synchronized. To exploit this, VisualSync leverages off-the-shelf 3D reconstruction, feature matching, and dense tracking to extract tracklets, relative poses, and cross-view correspondences. It then jointly minimizes the epipolar error to estimate each camera's time offset. Experiments on four diverse, challenging datasets show that VisualSync outperforms baseline methods, achieving an median synchronization error below 50 ms.
Layton: Latent Consistency Tokenizer for 1024-pixel Image Reconstruction and Generation by 256 Tokens
Image tokenization has significantly advanced visual generation and multimodal modeling, particularly when paired with autoregressive models. However, current methods face challenges in balancing efficiency and fidelity: high-resolution image reconstruction either requires an excessive number of tokens or compromises critical details through token reduction. To resolve this, we propose Latent Consistency Tokenizer (Layton) that bridges discrete visual tokens with the compact latent space of pre-trained Latent Diffusion Models (LDMs), enabling efficient representation of 1024x1024 images using only 256 tokens-a 16 times compression over VQGAN. Layton integrates a transformer encoder, a quantized codebook, and a latent consistency decoder. Direct application of LDM as the decoder results in color and brightness discrepancies. Thus, we convert it to latent consistency decoder, reducing multi-step sampling to 1-2 steps for direct pixel-level supervision. Experiments demonstrate Layton's superiority in high-fidelity reconstruction, with 10.8 reconstruction Frechet Inception Distance on MSCOCO-2017 5K benchmark for 1024x1024 image reconstruction. We also extend Layton to a text-to-image generation model, LaytonGen, working in autoregression. It achieves 0.73 score on GenEval benchmark, surpassing current state-of-the-art methods. Project homepage: https://github.com/OPPO-Mente-Lab/Layton
Birth of a Painting: Differentiable Brushstroke Reconstruction
Painting embodies a unique form of visual storytelling, where the creation process is as significant as the final artwork. Although recent advances in generative models have enabled visually compelling painting synthesis, most existing methods focus solely on final image generation or patch-based process simulation, lacking explicit stroke structure and failing to produce smooth, realistic shading. In this work, we present a differentiable stroke reconstruction framework that unifies painting, stylized texturing, and smudging to faithfully reproduce the human painting-smudging loop. Given an input image, our framework first optimizes single- and dual-color Bezier strokes through a parallel differentiable paint renderer, followed by a style generation module that synthesizes geometry-conditioned textures across diverse painting styles. We further introduce a differentiable smudge operator to enable natural color blending and shading. Coupled with a coarse-to-fine optimization strategy, our method jointly optimizes stroke geometry, color, and texture under geometric and semantic guidance. Extensive experiments on oil, watercolor, ink, and digital paintings demonstrate that our approach produces realistic and expressive stroke reconstructions, smooth tonal transitions, and richly stylized appearances, offering a unified model for expressive digital painting creation. See our project page for more demos: https://yingjiang96.github.io/DiffPaintWebsite/.
ViPER: Empowering the Self-Evolution of Visual Perception Abilities in Vision-Language Model
The limited capacity for fine-grained visual perception presents a critical bottleneck for Vision-Language Models (VLMs) in real-world applications. Addressing this is challenging due to the scarcity of high-quality data and the limitations of existing methods: supervised fine-tuning (SFT) often compromises general capabilities, while reinforcement fine-tuning (RFT) prioritizes textual reasoning over visual perception. To bridge this gap, we propose a novel two-stage task that structures visual perception learning as a coarse-to-fine progressive process. Based on this task formulation, we develop ViPER, a self-bootstrapping framework specifically designed to enable iterative evolution through self-critiquing and self-prediction. By synergistically integrating image-level and instance-level reconstruction with a two-stage reinforcement learning strategy, ViPER establishes a closed-loop training paradigm, where internally synthesized data directly fuel the enhancement of perceptual ability. Applied to the Qwen2.5-VL family, ViPER produces the Qwen-Viper series. With an average gain of 1.7% on seven comprehensive benchmarks spanning various tasks and up to 6.0% on fine-grained perception, Qwen-Viper consistently demonstrates superior performance across different vision-language scenarios while maintaining generalizability. Beyond enabling self-improvement in perceptual capabilities, ViPER provides concrete evidence for the reciprocal relationship between generation and understanding, a breakthrough to developing more autonomous and capable VLMs.
VISION: Prompting Ocean Vertical Velocity Reconstruction from Incomplete Observations
Reconstructing subsurface ocean dynamics, such as vertical velocity fields, from incomplete surface observations poses a critical challenge in Earth science, a field long hampered by the lack of standardized, analysis-ready benchmarks. To systematically address this issue and catalyze research, we first build and release KD48, a high-resolution ocean dynamics benchmark derived from petascale simulations and curated with expert-driven denoising. Building on this benchmark, we introduce VISION, a novel reconstruction paradigm based on Dynamic Prompting designed to tackle the core problem of missing data in real-world observations. The essence of VISION lies in its ability to generate a visual prompt on-the-fly from any available subset of observations, which encodes both data availability and the ocean's physical state. More importantly, we design a State-conditioned Prompting module that efficiently injects this prompt into a universal backbone, endowed with geometry- and scale-aware operators, to guide its adaptive adjustment of computational strategies. This mechanism enables VISION to precisely handle the challenges posed by varying input combinations. Extensive experiments on the KD48 benchmark demonstrate that VISION not only substantially outperforms state-of-the-art models but also exhibits strong generalization under extreme data missing scenarios. By providing a high-quality benchmark and a robust model, our work establishes a solid infrastructure for ocean science research under data uncertainty. Our codes are available at: https://github.com/YuanGao-YG/VISION.
CoGenAV: Versatile Audio-Visual Representation Learning via Contrastive-Generative Synchronization
The inherent synchronization between a speaker's lip movements, voice, and the underlying linguistic content offers a rich source of information for improving speech processing tasks, especially in challenging conditions where traditional audio-only systems falter. We introduce CoGenAV, a powerful and data-efficient model designed to learn versatile audio-visual representations applicable across a wide range of speech and audio-visual tasks. CoGenAV is trained by optimizing a dual objective derived from natural audio-visual synchrony, contrastive feature alignment and generative text prediction, using only 223 hours of labeled data from the LRS2 dataset. This contrastive-generative synchronization strategy effectively captures fundamental cross-modal correlations. We showcase the effectiveness and versatility of the learned CoGenAV representations on multiple benchmarks. When utilized for Audio-Visual Speech Recognition (AVSR) on LRS2, these representations contribute to achieving a state-of-the-art Word Error Rate (WER) of 1.27. They also enable strong performance in Visual Speech Recognition (VSR) with a WER of 22.0 on LRS2, and significantly improve performance in noisy environments by over 70%. Furthermore, CoGenAV representations benefit speech reconstruction tasks, boosting performance in Speech Enhancement and Separation, and achieve competitive results in audio-visual synchronization tasks like Active Speaker Detection (ASD). Our model will be open-sourced to facilitate further development and collaboration within both academia and industry.
OpenECAD: An Efficient Visual Language Model for Editable 3D-CAD Design
Computer-aided design (CAD) tools are utilized in the manufacturing industry for modeling everything from cups to spacecraft. These programs are complex to use and typically require years of training and experience to master. Structured and well-constrained 2D sketches and 3D constructions are crucial components of CAD modeling. A well-executed CAD model can be seamlessly integrated into the manufacturing process, thereby enhancing production efficiency. Deep generative models of 3D shapes and 3D object reconstruction models have garnered significant research interest. However, most of these models produce discrete forms of 3D objects that are not editable. Moreover, the few models based on CAD operations often have substantial input restrictions. In this work, we fine-tuned pre-trained models to create OpenECAD models (0.55B, 0.89B, 2.4B and 3.1B), leveraging the visual, logical, coding, and general capabilities of visual language models. OpenECAD models can process images of 3D designs as input and generate highly structured 2D sketches and 3D construction commands, ensuring that the designs are editable. These outputs can be directly used with existing CAD tools' APIs to generate project files. To train our network, we created a series of OpenECAD datasets. These datasets are derived from existing public CAD datasets, adjusted and augmented to meet the specific requirements of vision language model (VLM) training. Additionally, we have introduced an approach that utilizes dependency relationships to define and generate sketches, further enriching the content and functionality of the datasets.
OBoW: Online Bag-of-Visual-Words Generation for Self-Supervised Learning
Learning image representations without human supervision is an important and active research field. Several recent approaches have successfully leveraged the idea of making such a representation invariant under different types of perturbations, especially via contrastive-based instance discrimination training. Although effective visual representations should indeed exhibit such invariances, there are other important characteristics, such as encoding contextual reasoning skills, for which alternative reconstruction-based approaches might be better suited. With this in mind, we propose a teacher-student scheme to learn representations by training a convolutional net to reconstruct a bag-of-visual-words (BoW) representation of an image, given as input a perturbed version of that same image. Our strategy performs an online training of both the teacher network (whose role is to generate the BoW targets) and the student network (whose role is to learn representations), along with an online update of the visual-words vocabulary (used for the BoW targets). This idea effectively enables fully online BoW-guided unsupervised learning. Extensive experiments demonstrate the interest of our BoW-based strategy which surpasses previous state-of-the-art methods (including contrastive-based ones) in several applications. For instance, in downstream tasks such Pascal object detection, Pascal classification and Places205 classification, our method improves over all prior unsupervised approaches, thus establishing new state-of-the-art results that are also significantly better even than those of supervised pre-training. We provide the implementation code at https://github.com/valeoai/obow.
VisionTS: Visual Masked Autoencoders Are Free-Lunch Zero-Shot Time Series Forecasters
Foundation models have emerged as a promising approach in time series forecasting (TSF). Existing approaches either fine-tune large language models (LLMs) or build large-scale time-series datasets to develop TSF foundation models. However, these methods face challenges due to the severe cross-domain gap or in-domain heterogeneity. In this paper, we explore a new road to building a TSF foundation model from rich and high-quality natural images, based on the intrinsic similarities between images and time series. To bridge the gap between the two domains, we reformulate the TSF task as an image reconstruction task, which is further processed by a visual masked autoencoder (MAE) self-supervised pre-trained on the ImageNet dataset. Surprisingly, without further adaptation in the time-series domain, the proposed VisionTS could achieve superior zero-shot forecasting performance compared to existing TSF foundation models. With minimal fine-tuning, VisionTS could further improve the forecasting and achieve state-of-the-art performance in most cases. These findings suggest that visual models could be a free lunch for TSF and highlight the potential for future cross-domain research between computer vision and TSF. Our code is publicly available at https://github.com/Keytoyze/VisionTS.
SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement
We present SF3D, a novel method for rapid and high-quality textured object mesh reconstruction from a single image in just 0.5 seconds. Unlike most existing approaches, SF3D is explicitly trained for mesh generation, incorporating a fast UV unwrapping technique that enables swift texture generation rather than relying on vertex colors. The method also learns to predict material parameters and normal maps to enhance the visual quality of the reconstructed 3D meshes. Furthermore, SF3D integrates a delighting step to effectively remove low-frequency illumination effects, ensuring that the reconstructed meshes can be easily used in novel illumination conditions. Experiments demonstrate the superior performance of SF3D over the existing techniques. Project page: https://stable-fast-3d.github.io
G$^2$VLM: Geometry Grounded Vision Language Model with Unified 3D Reconstruction and Spatial Reasoning
Vision-Language Models (VLMs) still lack robustness in spatial intelligence, demonstrating poor performance on spatial understanding and reasoning tasks. We attribute this gap to the absence of a visual geometry learning process capable of reconstructing 3D space from 2D images. We present G^2VLM, a geometry grounded vision-language model that bridges two fundamental aspects of spatial intelligence: spatial 3D reconstruction and spatial understanding. G^2VLM natively leverages learned 3D visual geometry features to directly predict 3D attributes and enhance spatial reasoning tasks via in-context learning and interleaved reasoning. Our unified design is highly scalable for spatial understanding: it trains on abundant multi-view image and video data, while simultaneously leveraging the benefits of 3D visual priors that are typically only derived from hard-to-collect annotations. Experimental results demonstrate G^2VLM is proficient in both tasks, achieving comparable results to state-of-the-art feed-forward 3D reconstruction models and achieving better or competitive results across spatial understanding and reasoning tasks. By unifying a semantically strong VLM with low-level 3D vision tasks, we hope G^2VLM can serve as a strong baseline for the community and unlock more future applications, such as 3D scene editing.
fMRI-3D: A Comprehensive Dataset for Enhancing fMRI-based 3D Reconstruction
Reconstructing 3D visuals from functional Magnetic Resonance Imaging (fMRI) data, introduced as Recon3DMind in our conference work, is of significant interest to both cognitive neuroscience and computer vision. To advance this task, we present the fMRI-3D dataset, which includes data from 15 participants and showcases a total of 4768 3D objects. The dataset comprises two components: fMRI-Shape, previously introduced and accessible at https://huggingface.co/datasets/Fudan-fMRI/fMRI-Shape, and fMRI-Objaverse, proposed in this paper and available at https://huggingface.co/datasets/Fudan-fMRI/fMRI-Objaverse. fMRI-Objaverse includes data from 5 subjects, 4 of whom are also part of the Core set in fMRI-Shape, with each subject viewing 3142 3D objects across 117 categories, all accompanied by text captions. This significantly enhances the diversity and potential applications of the dataset. Additionally, we propose MinD-3D, a novel framework designed to decode 3D visual information from fMRI signals. The framework first extracts and aggregates features from fMRI data using a neuro-fusion encoder, then employs a feature-bridge diffusion model to generate visual features, and finally reconstructs the 3D object using a generative transformer decoder. We establish new benchmarks by designing metrics at both semantic and structural levels to evaluate model performance. Furthermore, we assess our model's effectiveness in an Out-of-Distribution setting and analyze the attribution of the extracted features and the visual ROIs in fMRI signals. Our experiments demonstrate that MinD-3D not only reconstructs 3D objects with high semantic and spatial accuracy but also deepens our understanding of how human brain processes 3D visual information. Project page at: https://jianxgao.github.io/MinD-3D.
TokBench: Evaluating Your Visual Tokenizer before Visual Generation
In this work, we reveal the limitations of visual tokenizers and VAEs in preserving fine-grained features, and propose a benchmark to evaluate reconstruction performance for two challenging visual contents: text and face. Visual tokenizers and VAEs have significantly advanced visual generation and multimodal modeling by providing more efficient compressed or quantized image representations. However, while helping production models reduce computational burdens, the information loss from image compression fundamentally limits the upper bound of visual generation quality. To evaluate this upper bound, we focus on assessing reconstructed text and facial features since they typically: 1) exist at smaller scales, 2) contain dense and rich textures, 3) are prone to collapse, and 4) are highly sensitive to human vision. We first collect and curate a diverse set of clear text and face images from existing datasets. Unlike approaches using VLM models, we employ established OCR and face recognition models for evaluation, ensuring accuracy while maintaining an exceptionally lightweight assessment process <span style="font-weight: bold; color: rgb(214, 21, 21);">requiring just 2GB memory and 4 minutes</span> to complete. Using our benchmark, we analyze text and face reconstruction quality across various scales for different image tokenizers and VAEs. Our results show modern visual tokenizers still struggle to preserve fine-grained features, especially at smaller scales. We further extend this evaluation framework to video, conducting comprehensive analysis of video tokenizers. Additionally, we demonstrate that traditional metrics fail to accurately reflect reconstruction performance for faces and text, while our proposed metrics serve as an effective complement.
Neural Image Compression Using Masked Sparse Visual Representation
We study neural image compression based on the Sparse Visual Representation (SVR), where images are embedded into a discrete latent space spanned by learned visual codebooks. By sharing codebooks with the decoder, the encoder transfers integer codeword indices that are efficient and cross-platform robust, and the decoder retrieves the embedded latent feature using the indices for reconstruction. Previous SVR-based compression lacks effective mechanism for rate-distortion tradeoffs, where one can only pursue either high reconstruction quality or low transmission bitrate. We propose a Masked Adaptive Codebook learning (M-AdaCode) method that applies masks to the latent feature subspace to balance bitrate and reconstruction quality. A set of semantic-class-dependent basis codebooks are learned, which are weighted combined to generate a rich latent feature for high-quality reconstruction. The combining weights are adaptively derived from each input image, providing fidelity information with additional transmission costs. By masking out unimportant weights in the encoder and recovering them in the decoder, we can trade off reconstruction quality for transmission bits, and the masking rate controls the balance between bitrate and distortion. Experiments over the standard JPEG-AI dataset demonstrate the effectiveness of our M-AdaCode approach.
MuDreamer: Learning Predictive World Models without Reconstruction
The DreamerV3 agent recently demonstrated state-of-the-art performance in diverse domains, learning powerful world models in latent space using a pixel reconstruction loss. However, while the reconstruction loss is essential to Dreamer's performance, it also necessitates modeling unnecessary information. Consequently, Dreamer sometimes fails to perceive crucial elements which are necessary for task-solving when visual distractions are present in the observation, significantly limiting its potential. In this paper, we present MuDreamer, a robust reinforcement learning agent that builds upon the DreamerV3 algorithm by learning a predictive world model without the need for reconstructing input signals. Rather than relying on pixel reconstruction, hidden representations are instead learned by predicting the environment value function and previously selected actions. Similar to predictive self-supervised methods for images, we find that the use of batch normalization is crucial to prevent learning collapse. We also study the effect of KL balancing between model posterior and prior losses on convergence speed and learning stability. We evaluate MuDreamer on the commonly used DeepMind Visual Control Suite and demonstrate stronger robustness to visual distractions compared to DreamerV3 and other reconstruction-free approaches, replacing the environment background with task-irrelevant real-world videos. Our method also achieves comparable performance on the Atari100k benchmark while benefiting from faster training.
NeuroPictor: Refining fMRI-to-Image Reconstruction via Multi-individual Pretraining and Multi-level Modulation
Recent fMRI-to-image approaches mainly focused on associating fMRI signals with specific conditions of pre-trained diffusion models. These approaches, while producing high-quality images, capture only a limited aspect of the complex information in fMRI signals and offer little detailed control over image creation. In contrast, this paper proposes to directly modulate the generation process of diffusion models using fMRI signals. Our approach, NeuroPictor, divides the fMRI-to-image process into three steps: i) fMRI calibrated-encoding, to tackle multi-individual pre-training for a shared latent space to minimize individual difference and enable the subsequent cross-subject training; ii) fMRI-to-image cross-subject pre-training, perceptually learning to guide diffusion model with high- and low-level conditions across different individuals; iii) fMRI-to-image single-subject refining, similar with step ii but focus on adapting to particular individual. NeuroPictor extracts high-level semantic features from fMRI signals that characterizing the visual stimulus and incrementally fine-tunes the diffusion model with a low-level manipulation network to provide precise structural instructions. By training with over 60,000 fMRI-image pairs from various individuals, our model enjoys superior fMRI-to-image decoding capacity, particularly in the within-subject setting, as evidenced in benchmark datasets. Project page: https://jingyanghuo.github.io/neuropictor/.
Bootstrap Masked Visual Modeling via Hard Patches Mining
Masked visual modeling has attracted much attention due to its promising potential in learning generalizable representations. Typical approaches urge models to predict specific contents of masked tokens, which can be intuitively considered as teaching a student (the model) to solve given problems (predicting masked contents). Under such settings, the performance is highly correlated with mask strategies (the difficulty of provided problems). We argue that it is equally important for the model to stand in the shoes of a teacher to produce challenging problems by itself. Intuitively, patches with high values of reconstruction loss can be regarded as hard samples, and masking those hard patches naturally becomes a demanding reconstruction task. To empower the model as a teacher, we propose Hard Patches Mining (HPM), predicting patch-wise losses and subsequently determining where to mask. Technically, we introduce an auxiliary loss predictor, which is trained with a relative objective to prevent overfitting to exact loss values. Also, to gradually guide the training procedure, we propose an easy-to-hard mask strategy. Empirically, HPM brings significant improvements under both image and video benchmarks. Interestingly, solely incorporating the extra loss prediction objective leads to better representations, verifying the efficacy of determining where is hard to reconstruct. The code is available at https://github.com/Haochen-Wang409/HPM.
SD-GS: Structured Deformable 3D Gaussians for Efficient Dynamic Scene Reconstruction
Current 4D Gaussian frameworks for dynamic scene reconstruction deliver impressive visual fidelity and rendering speed, however, the inherent trade-off between storage costs and the ability to characterize complex physical motions significantly limits the practical application of these methods. To tackle these problems, we propose SD-GS, a compact and efficient dynamic Gaussian splatting framework for complex dynamic scene reconstruction, featuring two key contributions. First, we introduce a deformable anchor grid, a hierarchical and memory-efficient scene representation where each anchor point derives multiple 3D Gaussians in its local spatiotemporal region and serves as the geometric backbone of the 3D scene. Second, to enhance modeling capability for complex motions, we present a deformation-aware densification strategy that adaptively grows anchors in under-reconstructed high-dynamic regions while reducing redundancy in static areas, achieving superior visual quality with fewer anchors. Experimental results demonstrate that, compared to state-of-the-art methods, SD-GS achieves an average of 60\% reduction in model size and an average of 100\% improvement in FPS, significantly enhancing computational efficiency while maintaining or even surpassing visual quality.
SparSplat: Fast Multi-View Reconstruction with Generalizable 2D Gaussian Splatting
Recovering 3D information from scenes via multi-view stereo reconstruction (MVS) and novel view synthesis (NVS) is inherently challenging, particularly in scenarios involving sparse-view setups. The advent of 3D Gaussian Splatting (3DGS) enabled real-time, photorealistic NVS. Following this, 2D Gaussian Splatting (2DGS) leveraged perspective accurate 2D Gaussian primitive rasterization to achieve accurate geometry representation during rendering, improving 3D scene reconstruction while maintaining real-time performance. Recent approaches have tackled the problem of sparse real-time NVS using 3DGS within a generalizable, MVS-based learning framework to regress 3D Gaussian parameters. Our work extends this line of research by addressing the challenge of generalizable sparse 3D reconstruction and NVS jointly, and manages to perform successfully at both tasks. We propose an MVS-based learning pipeline that regresses 2DGS surface element parameters in a feed-forward fashion to perform 3D shape reconstruction and NVS from sparse-view images. We further show that our generalizable pipeline can benefit from preexisting foundational multi-view deep visual features. The resulting model attains the state-of-the-art results on the DTU sparse 3D reconstruction benchmark in terms of Chamfer distance to ground-truth, as-well as state-of-the-art NVS. It also demonstrates strong generalization on the BlendedMVS and Tanks and Temples datasets. We note that our model outperforms the prior state-of-the-art in feed-forward sparse view reconstruction based on volume rendering of implicit representations, while offering an almost 2 orders of magnitude higher inference speed.
Visual Text Processing: A Comprehensive Review and Unified Evaluation
Visual text is a crucial component in both document and scene images, conveying rich semantic information and attracting significant attention in the computer vision community. Beyond traditional tasks such as text detection and recognition, visual text processing has witnessed rapid advancements driven by the emergence of foundation models, including text image reconstruction and text image manipulation. Despite significant progress, challenges remain due to the unique properties that differentiate text from general objects. Effectively capturing and leveraging these distinct textual characteristics is essential for developing robust visual text processing models. In this survey, we present a comprehensive, multi-perspective analysis of recent advancements in visual text processing, focusing on two key questions: (1) What textual features are most suitable for different visual text processing tasks? (2) How can these distinctive text features be effectively incorporated into processing frameworks? Furthermore, we introduce VTPBench, a new benchmark that encompasses a broad range of visual text processing datasets. Leveraging the advanced visual quality assessment capabilities of multimodal large language models (MLLMs), we propose VTPScore, a novel evaluation metric designed to ensure fair and reliable evaluation. Our empirical study with more than 20 specific models reveals substantial room for improvement in the current techniques. Our aim is to establish this work as a fundamental resource that fosters future exploration and innovation in the dynamic field of visual text processing. The relevant repository is available at https://github.com/shuyansy/Visual-Text-Processing-survey.
Beyond Reconstruction: A Physics Based Neural Deferred Shader for Photo-realistic Rendering
Deep learning based rendering has demonstrated major improvements for photo-realistic image synthesis, applicable to various applications including visual effects in movies and photo-realistic scene building in video games. However, a significant limitation is the difficulty of decomposing the illumination and material parameters, which limits such methods to reconstruct an input scene, without any possibility to control these parameters. This paper introduces a novel physics based neural deferred shading pipeline to decompose the data-driven rendering process, learn a generalizable shading function to produce photo-realistic results for shading and relighting tasks, we also provide a shadow estimator to efficiently mimic shadowing effect. Our model achieves improved performance compared to classical models and a state-of-art neural shading model, and enables generalizable photo-realistic shading from arbitrary illumination input.
Scene4U: Hierarchical Layered 3D Scene Reconstruction from Single Panoramic Image for Your Immerse Exploration
The reconstruction of immersive and realistic 3D scenes holds significant practical importance in various fields of computer vision and computer graphics. Typically, immersive and realistic scenes should be free from obstructions by dynamic objects, maintain global texture consistency, and allow for unrestricted exploration. The current mainstream methods for image-driven scene construction involves iteratively refining the initial image using a moving virtual camera to generate the scene. However, previous methods struggle with visual discontinuities due to global texture inconsistencies under varying camera poses, and they frequently exhibit scene voids caused by foreground-background occlusions. To this end, we propose a novel layered 3D scene reconstruction framework from panoramic image, named Scene4U. Specifically, Scene4U integrates an open-vocabulary segmentation model with a large language model to decompose a real panorama into multiple layers. Then, we employs a layered repair module based on diffusion model to restore occluded regions using visual cues and depth information, generating a hierarchical representation of the scene. The multi-layer panorama is then initialized as a 3D Gaussian Splatting representation, followed by layered optimization, which ultimately produces an immersive 3D scene with semantic and structural consistency that supports free exploration. Scene4U outperforms state-of-the-art method, improving by 24.24% in LPIPS and 24.40% in BRISQUE, while also achieving the fastest training speed. Additionally, to demonstrate the robustness of Scene4U and allow users to experience immersive scenes from various landmarks, we build WorldVista3D dataset for 3D scene reconstruction, which contains panoramic images of globally renowned sites. The implementation code and dataset will be released at https://github.com/LongHZ140516/Scene4U .
Convex Hull-based Algebraic Constraint for Visual Quadric SLAM
Using Quadrics as the object representation has the benefits of both generality and closed-form projection derivation between image and world spaces. Although numerous constraints have been proposed for dual quadric reconstruction, we found that many of them are imprecise and provide minimal improvements to localization.After scrutinizing the existing constraints, we introduce a concise yet more precise convex hull-based algebraic constraint for object landmarks, which is applied to object reconstruction, frontend pose estimation, and backend bundle adjustment.This constraint is designed to fully leverage precise semantic segmentation, effectively mitigating mismatches between complex-shaped object contours and dual quadrics.Experiments on public datasets demonstrate that our approach is applicable to both monocular and RGB-D SLAM and achieves improved object mapping and localization than existing quadric SLAM methods. The implementation of our method is available at https://github.com/tiev-tongji/convexhull-based-algebraic-constraint.
G2SDF: Surface Reconstruction from Explicit Gaussians with Implicit SDFs
State-of-the-art novel view synthesis methods such as 3D Gaussian Splatting (3DGS) achieve remarkable visual quality. While 3DGS and its variants can be rendered efficiently using rasterization, many tasks require access to the underlying 3D surface, which remains challenging to extract due to the sparse and explicit nature of this representation. In this paper, we introduce G2SDF, a novel approach that addresses this limitation by integrating a neural implicit Signed Distance Field (SDF) into the Gaussian Splatting framework. Our method links the opacity values of Gaussians with their distances to the surface, ensuring a closer alignment of Gaussians with the scene surface. To extend this approach to unbounded scenes at varying scales, we propose a normalization function that maps any range to a fixed interval. To further enhance reconstruction quality, we leverage an off-the-shelf depth estimator as pseudo ground truth during Gaussian Splatting optimization. By establishing a differentiable connection between the explicit Gaussians and the implicit SDF, our approach enables high-quality surface reconstruction and rendering. Experimental results on several real-world datasets demonstrate that G2SDF achieves superior reconstruction quality than prior works while maintaining the efficiency of 3DGS.
BundleSDF: Neural 6-DoF Tracking and 3D Reconstruction of Unknown Objects
We present a near real-time method for 6-DoF tracking of an unknown object from a monocular RGBD video sequence, while simultaneously performing neural 3D reconstruction of the object. Our method works for arbitrary rigid objects, even when visual texture is largely absent. The object is assumed to be segmented in the first frame only. No additional information is required, and no assumption is made about the interaction agent. Key to our method is a Neural Object Field that is learned concurrently with a pose graph optimization process in order to robustly accumulate information into a consistent 3D representation capturing both geometry and appearance. A dynamic pool of posed memory frames is automatically maintained to facilitate communication between these threads. Our approach handles challenging sequences with large pose changes, partial and full occlusion, untextured surfaces, and specular highlights. We show results on HO3D, YCBInEOAT, and BEHAVE datasets, demonstrating that our method significantly outperforms existing approaches. Project page: https://bundlesdf.github.io
Visual Language Maps for Robot Navigation
Grounding language to the visual observations of a navigating agent can be performed using off-the-shelf visual-language models pretrained on Internet-scale data (e.g., image captions). While this is useful for matching images to natural language descriptions of object goals, it remains disjoint from the process of mapping the environment, so that it lacks the spatial precision of classic geometric maps. To address this problem, we propose VLMaps, a spatial map representation that directly fuses pretrained visual-language features with a 3D reconstruction of the physical world. VLMaps can be autonomously built from video feed on robots using standard exploration approaches and enables natural language indexing of the map without additional labeled data. Specifically, when combined with large language models (LLMs), VLMaps can be used to (i) translate natural language commands into a sequence of open-vocabulary navigation goals (which, beyond prior work, can be spatial by construction, e.g., "in between the sofa and TV" or "three meters to the right of the chair") directly localized in the map, and (ii) can be shared among multiple robots with different embodiments to generate new obstacle maps on-the-fly (by using a list of obstacle categories). Extensive experiments carried out in simulated and real world environments show that VLMaps enable navigation according to more complex language instructions than existing methods. Videos are available at https://vlmaps.github.io.
Ross3D: Reconstructive Visual Instruction Tuning with 3D-Awareness
The rapid development of Large Multimodal Models (LMMs) for 2D images and videos has spurred efforts to adapt these models for interpreting 3D scenes. However, the absence of large-scale 3D vision-language datasets has posed a significant obstacle. To address this issue, typical approaches focus on injecting 3D awareness into 2D LMMs by designing 3D input-level scene representations. This work provides a new perspective. We introduce reconstructive visual instruction tuning with 3D-awareness (Ross3D), which integrates 3D-aware visual supervision into the training procedure. Specifically, it incorporates cross-view and global-view reconstruction. The former requires reconstructing masked views by aggregating overlapping information from other views. The latter aims to aggregate information from all available views to recover Bird's-Eye-View images, contributing to a comprehensive overview of the entire scene. Empirically, Ross3D achieves state-of-the-art performance across various 3D scene understanding benchmarks. More importantly, our semi-supervised experiments demonstrate significant potential in leveraging large amounts of unlabeled 3D vision-only data.
Consistent Video Depth Estimation
We present an algorithm for reconstructing dense, geometrically consistent depth for all pixels in a monocular video. We leverage a conventional structure-from-motion reconstruction to establish geometric constraints on pixels in the video. Unlike the ad-hoc priors in classical reconstruction, we use a learning-based prior, i.e., a convolutional neural network trained for single-image depth estimation. At test time, we fine-tune this network to satisfy the geometric constraints of a particular input video, while retaining its ability to synthesize plausible depth details in parts of the video that are less constrained. We show through quantitative validation that our method achieves higher accuracy and a higher degree of geometric consistency than previous monocular reconstruction methods. Visually, our results appear more stable. Our algorithm is able to handle challenging hand-held captured input videos with a moderate degree of dynamic motion. The improved quality of the reconstruction enables several applications, such as scene reconstruction and advanced video-based visual effects.
Vision Foundation Models as Effective Visual Tokenizers for Autoregressive Image Generation
Leveraging the powerful representations of pre-trained vision foundation models -- traditionally used for visual comprehension -- we explore a novel direction: building an image tokenizer directly atop such models, a largely underexplored area. Specifically, we employ a frozen vision foundation model as the encoder of our tokenizer. To enhance its effectiveness, we introduce two key components: (1) a region-adaptive quantization framework that reduces redundancy in the pre-trained features on regular 2D grids, and (2) a semantic reconstruction objective that aligns the tokenizer's outputs with the foundation model's representations to preserve semantic fidelity. Based on these designs, our proposed image tokenizer, VFMTok, achieves substantial improvements in image reconstruction and generation quality, while also enhancing token efficiency. It further boosts autoregressive (AR) generation -- achieving a gFID of 2.07 on ImageNet benchmarks, while accelerating model convergence by three times, and enabling high-fidelity class-conditional synthesis without the need for classifier-free guidance (CFG). The code will be released publicly to benefit the community.
VGGT: Visual Geometry Grounded Transformer
We present VGGT, a feed-forward neural network that directly infers all key 3D attributes of a scene, including camera parameters, point maps, depth maps, and 3D point tracks, from one, a few, or hundreds of its views. This approach is a step forward in 3D computer vision, where models have typically been constrained to and specialized for single tasks. It is also simple and efficient, reconstructing images in under one second, and still outperforming alternatives that require post-processing with visual geometry optimization techniques. The network achieves state-of-the-art results in multiple 3D tasks, including camera parameter estimation, multi-view depth estimation, dense point cloud reconstruction, and 3D point tracking. We also show that using pretrained VGGT as a feature backbone significantly enhances downstream tasks, such as non-rigid point tracking and feed-forward novel view synthesis. Code and models are publicly available at https://github.com/facebookresearch/vggt.
PF-LRM: Pose-Free Large Reconstruction Model for Joint Pose and Shape Prediction
We propose a Pose-Free Large Reconstruction Model (PF-LRM) for reconstructing a 3D object from a few unposed images even with little visual overlap, while simultaneously estimating the relative camera poses in ~1.3 seconds on a single A100 GPU. PF-LRM is a highly scalable method utilizing the self-attention blocks to exchange information between 3D object tokens and 2D image tokens; we predict a coarse point cloud for each view, and then use a differentiable Perspective-n-Point (PnP) solver to obtain camera poses. When trained on a huge amount of multi-view posed data of ~1M objects, PF-LRM shows strong cross-dataset generalization ability, and outperforms baseline methods by a large margin in terms of pose prediction accuracy and 3D reconstruction quality on various unseen evaluation datasets. We also demonstrate our model's applicability in downstream text/image-to-3D task with fast feed-forward inference. Our project website is at: https://totoro97.github.io/pf-lrm .
VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction
Existing NeRF-based methods for large scene reconstruction often have limitations in visual quality and rendering speed. While the recent 3D Gaussian Splatting works well on small-scale and object-centric scenes, scaling it up to large scenes poses challenges due to limited video memory, long optimization time, and noticeable appearance variations. To address these challenges, we present VastGaussian, the first method for high-quality reconstruction and real-time rendering on large scenes based on 3D Gaussian Splatting. We propose a progressive partitioning strategy to divide a large scene into multiple cells, where the training cameras and point cloud are properly distributed with an airspace-aware visibility criterion. These cells are merged into a complete scene after parallel optimization. We also introduce decoupled appearance modeling into the optimization process to reduce appearance variations in the rendered images. Our approach outperforms existing NeRF-based methods and achieves state-of-the-art results on multiple large scene datasets, enabling fast optimization and high-fidelity real-time rendering.
ViSTA-SLAM: Visual SLAM with Symmetric Two-view Association
We present ViSTA-SLAM as a real-time monocular visual SLAM system that operates without requiring camera intrinsics, making it broadly applicable across diverse camera setups. At its core, the system employs a lightweight symmetric two-view association (STA) model as the frontend, which simultaneously estimates relative camera poses and regresses local pointmaps from only two RGB images. This design reduces model complexity significantly, the size of our frontend is only 35\% that of comparable state-of-the-art methods, while enhancing the quality of two-view constraints used in the pipeline. In the backend, we construct a specially designed Sim(3) pose graph that incorporates loop closures to address accumulated drift. Extensive experiments demonstrate that our approach achieves superior performance in both camera tracking and dense 3D reconstruction quality compared to current methods. Github repository: https://github.com/zhangganlin/vista-slam
LRM-Zero: Training Large Reconstruction Models with Synthesized Data
We present LRM-Zero, a Large Reconstruction Model (LRM) trained entirely on synthesized 3D data, achieving high-quality sparse-view 3D reconstruction. The core of LRM-Zero is our procedural 3D dataset, Zeroverse, which is automatically synthesized from simple primitive shapes with random texturing and augmentations (e.g., height fields, boolean differences, and wireframes). Unlike previous 3D datasets (e.g., Objaverse) which are often captured or crafted by humans to approximate real 3D data, Zeroverse completely ignores realistic global semantics but is rich in complex geometric and texture details that are locally similar to or even more intricate than real objects. We demonstrate that our LRM-Zero, trained with our fully synthesized Zeroverse, can achieve high visual quality in the reconstruction of real-world objects, competitive with models trained on Objaverse. We also analyze several critical design choices of Zeroverse that contribute to LRM-Zero's capability and training stability. Our work demonstrates that 3D reconstruction, one of the core tasks in 3D vision, can potentially be addressed without the semantics of real-world objects. The Zeroverse's procedural synthesis code and interactive visualization are available at: https://desaixie.github.io/lrm-zero/.
SyncHuman: Synchronizing 2D and 3D Generative Models for Single-view Human Reconstruction
Photorealistic 3D full-body human reconstruction from a single image is a critical yet challenging task for applications in films and video games due to inherent ambiguities and severe self-occlusions. While recent approaches leverage SMPL estimation and SMPL-conditioned image generative models to hallucinate novel views, they suffer from inaccurate 3D priors estimated from SMPL meshes and have difficulty in handling difficult human poses and reconstructing fine details. In this paper, we propose SyncHuman, a novel framework that combines 2D multiview generative model and 3D native generative model for the first time, enabling high-quality clothed human mesh reconstruction from single-view images even under challenging human poses. Multiview generative model excels at capturing fine 2D details but struggles with structural consistency, whereas 3D native generative model generates coarse yet structurally consistent 3D shapes. By integrating the complementary strengths of these two approaches, we develop a more effective generation framework. Specifically, we first jointly fine-tune the multiview generative model and the 3D native generative model with proposed pixel-aligned 2D-3D synchronization attention to produce geometrically aligned 3D shapes and 2D multiview images. To further improve details, we introduce a feature injection mechanism that lifts fine details from 2D multiview images onto the aligned 3D shapes, enabling accurate and high-fidelity reconstruction. Extensive experiments demonstrate that SyncHuman achieves robust and photo-realistic 3D human reconstruction, even for images with challenging poses. Our method outperforms baseline methods in geometric accuracy and visual fidelity, demonstrating a promising direction for future 3D generation models.
Diffusion Models Need Visual Priors for Image Generation
Conventional class-guided diffusion models generally succeed in generating images with correct semantic content, but often struggle with texture details. This limitation stems from the usage of class priors, which only provide coarse and limited conditional information. To address this issue, we propose Diffusion on Diffusion (DoD), an innovative multi-stage generation framework that first extracts visual priors from previously generated samples, then provides rich guidance for the diffusion model leveraging visual priors from the early stages of diffusion sampling. Specifically, we introduce a latent embedding module that employs a compression-reconstruction approach to discard redundant detail information from the conditional samples in each stage, retaining only the semantic information for guidance. We evaluate DoD on the popular ImageNet-256 times 256 dataset, reducing 7times training cost compared to SiT and DiT with even better performance in terms of the FID-50K score. Our largest model DoD-XL achieves an FID-50K score of 1.83 with only 1 million training steps, which surpasses other state-of-the-art methods without bells and whistles during inference.
Reconstructive Visual Instruction Tuning
This paper introduces reconstructive visual instruction tuning (ROSS), a family of Large Multimodal Models (LMMs) that exploit vision-centric supervision signals. In contrast to conventional visual instruction tuning approaches that exclusively supervise text outputs, ROSS prompts LMMs to supervise visual outputs via reconstructing input images. By doing so, it capitalizes on the inherent richness and detail present within input images themselves, which are often lost in pure text supervision. However, producing meaningful feedback from natural images is challenging due to the heavy spatial redundancy of visual signals. To address this issue, ROSS employs a denoising objective to reconstruct latent representations of input images, avoiding directly regressing exact raw RGB values. This intrinsic activation design inherently encourages LMMs to maintain image detail, thereby enhancing their fine-grained comprehension capabilities and reducing hallucinations. Empirically, ROSS consistently brings significant improvements across different visual encoders and language models. In comparison with extrinsic assistance state-of-the-art alternatives that aggregate multiple visual experts, ROSS delivers competitive performance with a single SigLIP visual encoder, demonstrating the efficacy of our vision-centric supervision tailored for visual outputs.
BrainCLIP: Bridging Brain and Visual-Linguistic Representation Via CLIP for Generic Natural Visual Stimulus Decoding
Due to the lack of paired samples and the low signal-to-noise ratio of functional MRI (fMRI) signals, reconstructing perceived natural images or decoding their semantic contents from fMRI data are challenging tasks. In this work, we propose, for the first time, a task-agnostic fMRI-based brain decoding model, BrainCLIP, which leverages CLIP's cross-modal generalization ability to bridge the modality gap between brain activity, image, and text. Our experiments demonstrate that CLIP can act as a pivot for generic brain decoding tasks, including zero-shot visual categories decoding, fMRI-image/text matching, and fMRI-to-image generation. Specifically, BrainCLIP aims to train a mapping network that transforms fMRI patterns into a well-aligned CLIP embedding space by combining visual and textual supervision. Our experiments show that this combination can boost the decoding model's performance on certain tasks like fMRI-text matching and fMRI-to-image generation. On the zero-shot visual category decoding task, BrainCLIP achieves significantly better performance than BraVL, a recently proposed multi-modal method specifically designed for this task. BrainCLIP can also reconstruct visual stimuli with high semantic fidelity and establishes a new state-of-the-art for fMRI-based natural image reconstruction in terms of high-level semantic features.
Discrete Visual Tokens of Autoregression, by Diffusion, and for Reasoning
We completely discard the conventional spatial prior in image representation and introduce a novel discrete visual tokenizer: Self-consistency Tokenizer (Selftok). At its design core, we compose an autoregressive (AR) prior -- mirroring the causal structure of language -- into visual tokens by using the reverse diffusion process of image generation. The AR property makes Selftok fundamentally distinct from traditional spatial tokens in the following two key ways: - Selftok offers an elegant and minimalist approach to unify diffusion and AR for vision-language models (VLMs): By representing images with Selftok tokens, we can train a VLM using a purely discrete autoregressive architecture -- like that in LLMs -- without requiring additional modules or training objectives. - We theoretically show that the AR prior satisfies the Bellman equation, whereas the spatial prior does not. Therefore, Selftok supports reinforcement learning (RL) for visual generation with effectiveness comparable to that achieved in LLMs. Besides the AR property, Selftok is also a SoTA tokenizer that achieves a favorable trade-off between high-quality reconstruction and compression rate. We use Selftok to build a pure AR VLM for both visual comprehension and generation tasks. Impressively, without using any text-image training pairs, a simple policy gradient RL working in the visual tokens can significantly boost the visual generation benchmark, surpassing all the existing models by a large margin. Therefore, we believe that Selftok effectively addresses the long-standing challenge that visual tokens cannot support effective RL. When combined with the well-established strengths of RL in LLMs, this brings us one step closer to realizing a truly multimodal LLM. Project Page: https://selftok-team.github.io/report/.
Learning to Efficiently Adapt Foundation Models for Self-Supervised Endoscopic 3D Scene Reconstruction from Any Cameras
Accurate 3D scene reconstruction is essential for numerous medical tasks. Given the challenges in obtaining ground truth data, there has been an increasing focus on self-supervised learning (SSL) for endoscopic depth estimation as a basis for scene reconstruction. While foundation models have shown remarkable progress in visual tasks, their direct application to the medical domain often leads to suboptimal results. However, the visual features from these models can still enhance endoscopic tasks, emphasizing the need for efficient adaptation strategies, which still lack exploration currently. In this paper, we introduce Endo3DAC, a unified framework for endoscopic scene reconstruction that efficiently adapts foundation models. We design an integrated network capable of simultaneously estimating depth maps, relative poses, and camera intrinsic parameters. By freezing the backbone foundation model and training only the specially designed Gated Dynamic Vector-Based Low-Rank Adaptation (GDV-LoRA) with separate decoder heads, Endo3DAC achieves superior depth and pose estimation while maintaining training efficiency. Additionally, we propose a 3D scene reconstruction pipeline that optimizes depth maps' scales, shifts, and a few parameters based on our integrated network. Extensive experiments across four endoscopic datasets demonstrate that Endo3DAC significantly outperforms other state-of-the-art methods while requiring fewer trainable parameters. To our knowledge, we are the first to utilize a single network that only requires surgical videos to perform both SSL depth estimation and scene reconstruction tasks. The code will be released upon acceptance.
GarmentCrafter: Progressive Novel View Synthesis for Single-View 3D Garment Reconstruction and Editing
We introduce GarmentCrafter, a new approach that enables non-professional users to create and modify 3D garments from a single-view image. While recent advances in image generation have facilitated 2D garment design, creating and editing 3D garments remains challenging for non-professional users. Existing methods for single-view 3D reconstruction often rely on pre-trained generative models to synthesize novel views conditioning on the reference image and camera pose, yet they lack cross-view consistency, failing to capture the internal relationships across different views. In this paper, we tackle this challenge through progressive depth prediction and image warping to approximate novel views. Subsequently, we train a multi-view diffusion model to complete occluded and unknown clothing regions, informed by the evolving camera pose. By jointly inferring RGB and depth, GarmentCrafter enforces inter-view coherence and reconstructs precise geometries and fine details. Extensive experiments demonstrate that our method achieves superior visual fidelity and inter-view coherence compared to state-of-the-art single-view 3D garment reconstruction methods.
Mutli-View 3D Reconstruction using Knowledge Distillation
Large Foundation Models like Dust3r can produce high quality outputs such as pointmaps, camera intrinsics, and depth estimation, given stereo-image pairs as input. However, the application of these outputs on tasks like Visual Localization requires a large amount of inference time and compute resources. To address these limitations, in this paper, we propose the use of a knowledge distillation pipeline, where we aim to build a student-teacher model with Dust3r as the teacher and explore multiple architectures of student models that are trained using the 3D reconstructed points output by Dust3r. Our goal is to build student models that can learn scene-specific representations and output 3D points with replicable performance such as Dust3r. The data set we used to train our models is 12Scenes. We test two main architectures of models: a CNN-based architecture and a Vision Transformer based architecture. For each architecture, we also compare the use of pre-trained models against models built from scratch. We qualitatively compare the reconstructed 3D points output by the student model against Dust3r's and discuss the various features learned by the student model. We also perform ablation studies on the models through hyperparameter tuning. Overall, we observe that the Vision Transformer presents the best performance visually and quantitatively.
Towards Latent Masked Image Modeling for Self-Supervised Visual Representation Learning
Masked Image Modeling (MIM) has emerged as a promising method for deriving visual representations from unlabeled image data by predicting missing pixels from masked portions of images. It excels in region-aware learning and provides strong initializations for various tasks, but struggles to capture high-level semantics without further supervised fine-tuning, likely due to the low-level nature of its pixel reconstruction objective. A promising yet unrealized framework is learning representations through masked reconstruction in latent space, combining the locality of MIM with the high-level targets. However, this approach poses significant training challenges as the reconstruction targets are learned in conjunction with the model, potentially leading to trivial or suboptimal solutions.Our study is among the first to thoroughly analyze and address the challenges of such framework, which we refer to as Latent MIM. Through a series of carefully designed experiments and extensive analysis, we identify the source of these challenges, including representation collapsing for joint online/target optimization, learning objectives, the high region correlation in latent space and decoding conditioning. By sequentially addressing these issues, we demonstrate that Latent MIM can indeed learn high-level representations while retaining the benefits of MIM models.
Natural scene reconstruction from fMRI signals using generative latent diffusion
In neural decoding research, one of the most intriguing topics is the reconstruction of perceived natural images based on fMRI signals. Previous studies have succeeded in re-creating different aspects of the visuals, such as low-level properties (shape, texture, layout) or high-level features (category of objects, descriptive semantics of scenes) but have typically failed to reconstruct these properties together for complex scene images. Generative AI has recently made a leap forward with latent diffusion models capable of generating high-complexity images. Here, we investigate how to take advantage of this innovative technology for brain decoding. We present a two-stage scene reconstruction framework called ``Brain-Diffuser''. In the first stage, starting from fMRI signals, we reconstruct images that capture low-level properties and overall layout using a VDVAE (Very Deep Variational Autoencoder) model. In the second stage, we use the image-to-image framework of a latent diffusion model (Versatile Diffusion) conditioned on predicted multimodal (text and visual) features, to generate final reconstructed images. On the publicly available Natural Scenes Dataset benchmark, our method outperforms previous models both qualitatively and quantitatively. When applied to synthetic fMRI patterns generated from individual ROI (region-of-interest) masks, our trained model creates compelling ``ROI-optimal'' scenes consistent with neuroscientific knowledge. Thus, the proposed methodology can have an impact on both applied (e.g. brain-computer interface) and fundamental neuroscience.
Decoupled Iterative Refinement Framework for Interacting Hands Reconstruction from a Single RGB Image
Reconstructing interacting hands from a single RGB image is a very challenging task. On the one hand, severe mutual occlusion and similar local appearance between two hands confuse the extraction of visual features, resulting in the misalignment of estimated hand meshes and the image. On the other hand, there are complex spatial relationship between interacting hands, which significantly increases the solution space of hand poses and increases the difficulty of network learning. In this paper, we propose a decoupled iterative refinement framework to achieve pixel-alignment hand reconstruction while efficiently modeling the spatial relationship between hands. Specifically, we define two feature spaces with different characteristics, namely 2D visual feature space and 3D joint feature space. First, we obtain joint-wise features from the visual feature map and utilize a graph convolution network and a transformer to perform intra- and inter-hand information interaction in the 3D joint feature space, respectively. Then, we project the joint features with global information back into the 2D visual feature space in an obfuscation-free manner and utilize the 2D convolution for pixel-wise enhancement. By performing multiple alternate enhancements in the two feature spaces, our method can achieve an accurate and robust reconstruction of interacting hands. Our method outperforms all existing two-hand reconstruction methods by a large margin on the InterHand2.6M dataset.
