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<div class="section" id="actions">
<span id="bpy-ops-action"></span><span id="bpy-types-action"></span><h1>Actions<a class="headerlink" href="#actions" title="Permalink to this headline">¶</a></h1>
<p>When animating objects and properties in Blender, Actions record and contain the data.
As everything else in Blender, Actions are data-blocks.</p>
<div class="figure" id="id1">
<img alt="../_images/animation_actions_data3.png" src="../_images/animation_actions_data3.png" />
<p class="caption"><span class="caption-text">Actions.</span></p>
</div>
<p>So when you animate an object by changing its location with keyframes,
the animation is saved to the Action.</p>
<p>Each property has a channel which it is recorded to, for example,
Cube.location.x is recorded to Channel X Location.
The <em>X location</em> and <em>Y location</em> properties can be shared across multiple objects,
if all objects have <em>X location</em> and <em>Y location</em> properties beneath them.</p>
<div class="figure" id="id2">
<img alt="../_images/animation_actions_keyframes.png" src="../_images/animation_actions_keyframes.png" />
<p class="caption"><span class="caption-text">Graph Editor. Each channel has an F-curve represented by the lines between the keyframes.</span></p>
</div>
<dl class="docutils">
<dt>Actions</dt>
<dd>Record and contain animation data.</dd>
<dt>Groups</dt>
<dd>Are groups of channels.</dd>
<dt>Channels</dt>
<dd>Record properties.</dd>
<dt>F-Curves</dt>
<dd><a class="reference internal" href="../editors/graph_editor/fcurves/introduction.html"><span class="doc">F-Curves</span></a> are used to
interpolate the difference between the keyframes.</dd>
<dt>Keyframes</dt>
<dd><a class="reference internal" href="keyframes/introduction.html"><span class="doc">Keyframes</span></a> are used to
set the values of properties bound to a point in time.</dd>
</dl>
<div class="section" id="working-with-actions">
<h2>Working with Actions<a class="headerlink" href="#working-with-actions" title="Permalink to this headline">¶</a></h2>
<div class="figure align-right" id="id3">
<img alt="../_images/animation_actions_create.png" src="../_images/animation_actions_create.png" />
<p class="caption"><span class="caption-text">The Action data-block menu.</span></p>
</div>
<p>When you first animate an object by adding keyframes,
Blender creates an <em>Action</em> to record the data.</p>
<p><em>Actions</em> can be managed with the <em>Action data-block menu</em>
in the Dope Sheet <a class="reference internal" href="../editors/dope_sheet/action.html"><span class="doc">Action Editor</span></a> header,
or the Sidebar region of the <a class="reference internal" href="../editors/nla/properties_modifiers.html"><span class="doc">NLA Editor</span></a>.</p>
<p>If you are making multiple actions for the same object,
press the shield button for each action.
This will give the actions a <em>Fake User</em> and will make Blender save the unlinked actions.</p>
<p>Objects can only use one <em>Action</em> at a time for editing.
The <a class="reference internal" href="../editors/nla/index.html"><span class="doc">NLA Editor</span></a> is used to blend multiple actions together.</p>
</div>
<div class="section" id="bake-action">
<span id="bpy-ops-nla-bake"></span><h2>Bake Action<a class="headerlink" href="#bake-action" title="Permalink to this headline">¶</a></h2>
<div class="refbox admonition">
<p class="first admonition-title">Reference</p>
<table class="last docutils field-list" frame="void" rules="none">
<col class="field-name" />
<col class="field-body" />
<tbody valign="top">
<tr class="field-odd field"><th class="field-name">Editor:</th><td class="field-body">3D View</td>
</tr>
<tr class="field-even field"><th class="field-name">Mode:</th><td class="field-body">Object and Pose Modes</td>
</tr>
<tr class="field-odd field"><th class="field-name">Menu:</th><td class="field-body"><span class="menuselection">Object/Pose ‣ Animation ‣ Bake Action…</span></td>
</tr>
</tbody>
</table>
</div>
<p>The <em>Bake Action</em> tool will apply interpolated frames into individual keyframes.
This can be useful for adding deviation to a cyclic action like a <a class="reference internal" href="../glossary/index.html#term-walk-cycle"><span class="xref std std-term">walk cycle</span></a>.
This can also useful for keyframe animations created from drivers or constraints.</p>
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