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.gitattributes CHANGED
@@ -32,3 +32,6 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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  *.zip filter=lfs diff=lfs merge=lfs -text
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  *.zst filter=lfs diff=lfs merge=lfs -text
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  *tfevents* filter=lfs diff=lfs merge=lfs -text
 
 
 
 
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  *.zip filter=lfs diff=lfs merge=lfs -text
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  *.zst filter=lfs diff=lfs merge=lfs -text
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  *tfevents* filter=lfs diff=lfs merge=lfs -text
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+ Matrix[[:space:]]3.0[[:space:]]Roadmap[[:space:]]Full[[:space:]]EN.pdf filter=lfs diff=lfs merge=lfs -text
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+ MATRIX_1.0_WHITE_PAPER.pdf filter=lfs diff=lfs merge=lfs -text
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+ Matrix_2.0_Green_Paper(English).pdf filter=lfs diff=lfs merge=lfs -text
GameInterface.tsx.txt ADDED
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+ import React, { useState } from 'react'
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+ import { Button } from "@/components/ui/button"
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+ import { Progress } from "@/components/ui/progress"
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+ import { ScrollArea } from "@/components/ui/scroll-area"
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+
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+ export default function Component() {
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+ const [position, setPosition] = useState(50)
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+ const [inventory, setInventory] = useState<string[]>([])
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+ const [currentObjective, setCurrentObjective] = useState("Explore the Enchanted Forest")
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+
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+ const moveCharacter = (direction: 'left' | 'right') => {
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+ setPosition(prev => Math.max(0, Math.min(100, prev + (direction === 'left' ? -10 : 10))))
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+ }
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+
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+ const gatherIngredient = () => {
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+ const ingredients = ['Moonflower', 'Stardust', 'Dragon Scale', 'Phoenix Feather', 'Mermaid Tear']
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+ const newIngredient = ingredients[Math.floor(Math.random() * ingredients.length)]
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+ setInventory(prev => [...prev, newIngredient])
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+ }
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+
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+ return (
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+ <div className="w-full max-w-4xl mx-auto p-4 bg-gradient-to-b from-purple-600 to-blue-800 rounded-lg shadow-lg">
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+ <h1 className="text-2xl font-bold text-white mb-4">Mystic Realms: The Alchemist's Journey</h1>
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+
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+ {/* Game Area */}
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+ <div className="relative h-60 bg-gradient-to-r from-green-400 to-blue-500 rounded-lg mb-4 overflow-hidden">
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+ <div
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+ className="absolute bottom-0 w-10 h-20 bg-red-500"
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+ style={{ left: `${position}%`, transition: 'left 0.3s ease-out' }}
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+ />
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+ </div>
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+
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+ {/* Controls */}
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+ <div className="flex justify-center space-x-4 mb-4">
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+ <Button onClick={() => moveCharacter('left')}>Move Left</Button>
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+ <Button onClick={gatherIngredient}>Gather Ingredient</Button>
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+ <Button onClick={() => moveCharacter('right')}>Move Right</Button>
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+ </div>
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+
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+ {/* Inventory */}
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+ <div className="bg-white bg-opacity-20 rounded-lg p-4 mb-4">
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+ <h2 className="text-xl font-semibold text-white mb-2">Inventory</h2>
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+ <ScrollArea className="h-20">
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+ <ul className="space-y-1">
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+ {inventory.map((item, index) => (
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+ <li key={index} className="text-white">{item}</li>
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+ ))}
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+ </ul>
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+ </ScrollArea>
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+ </div>
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+
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+ {/* Objective */}
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+ <div className="bg-white bg-opacity-20 rounded-lg p-4">
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+ <h2 className="text-xl font-semibold text-white mb-2">Current Objective</h2>
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+ <p className="text-white">{currentObjective}</p>
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+ <Progress value={33} className="mt-2" />
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+ </div>
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+ </div>
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+ )
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+ }
MATRIX_1.0_WHITE_PAPER.pdf ADDED
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+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:59fb0d6e55e6a2e53034598976079c19adc871f50e27af95e55eee05aab7ba0f
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+ size 2645487
Matrix 3.0 Roadmap Full EN.pdf ADDED
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+ oid sha256:b5b2963e4c79bb67900694268268a0f6fd376f33c063afce1c0bb38fbd162640
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+ size 5132160
Matrix_2.0_Green_Paper(English).pdf ADDED
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+ oid sha256:0c6ed056d846b86b63b6eec74c6eac7eddeeca721aa7ceec30fbdd3f00ed1f21
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+ size 5318979
README-builds.html ADDED
The diff for this file is too large to render. See raw diff
 
q1blue-gptengineer-krrhvw2remc.tar.html ADDED
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+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:c9f58e042637380a344e0a64aa007d8915cad9b9798feab5c91e561d7b13d57f
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+ size 710
videoworldsimulators2024.bib ADDED
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+ @article{videoworldsimulators2024,
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+ title={Video generation models as world simulators},
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+ author={Tim Brooks and Bill Peebles and Connor Holmes and Will DePue and Yufei Guo and Li Jing and David Schnurr and Joe Taylor and Troy Luhman and Eric Luhman and Clarence Ng and Ricky Wang and Aditya Ramesh},
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+ year={2024},
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+ url={https://openai.com/research/video-generation-models-as-world-simulators},
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+ }