Spaces:
No application file
No application file
Corentin Cailleaud
commited on
Commit
·
e14d52f
1
Parent(s):
d9c9227
cubzh.lua
CHANGED
|
@@ -1,8 +1,8 @@
|
|
| 1 |
math.randomseed(math.floor(Time.UnixMilli() % 100000))
|
| 2 |
|
| 3 |
Modules = {
|
| 4 |
-
|
| 5 |
-
pathfinding = "github.com/caillef/cubzh-library/pathfinding:
|
| 6 |
floating_island_generator = "github.com/caillef/cubzh-library/floating_island_generator:82d22a5",
|
| 7 |
easy_onboarding = "github.com/caillef/cubzh-library/easy_onboarding:77728ee",
|
| 8 |
}
|
|
@@ -11,417 +11,6 @@ Config = {
|
|
| 11 |
Items = { "pratamacam.squirrel" },
|
| 12 |
}
|
| 13 |
|
| 14 |
-
math.randomseed(math.floor(Time.UnixMilli() % 100000))
|
| 15 |
-
|
| 16 |
-
Config = {
|
| 17 |
-
Items = { "pratamacam.squirrel" },
|
| 18 |
-
}
|
| 19 |
-
|
| 20 |
-
local gigax = {}
|
| 21 |
-
|
| 22 |
-
local CUBZH_API_TOKEN =
|
| 23 |
-
"H4gjL-e9kvLF??2pz6oh=kJL497cBnsyCrQFdVkFadUkLnIaEamroYHb91GywMXrbGeDdmTiHxi8EqmJduCKPrDnfqWsjGuF0JJCUTrasGcBfGx=tlJCjq5q8jhVHWL?krIE74GT9AJ7qqX8nZQgsDa!Unk8GWaqWcVYT-19C!tCo11DcLvrnJPEOPlSbH7dDcXmAMfMEf1ZwZ1v1C9?2/BjPDeiAVTRlLFilwRFmKz7k4H-kCQnDH-RrBk!ZHl7"
|
| 24 |
-
local API_URL = "https://gig.ax"
|
| 25 |
-
|
| 26 |
-
local TRIGGER_AREA_SIZE = Number3(60, 30, 60)
|
| 27 |
-
|
| 28 |
-
local headers = {
|
| 29 |
-
["Content-Type"] = "application/json",
|
| 30 |
-
["Authorization"] = CUBZH_API_TOKEN,
|
| 31 |
-
}
|
| 32 |
-
|
| 33 |
-
-- HELPERS
|
| 34 |
-
local _helpers = {}
|
| 35 |
-
|
| 36 |
-
_helpers.lookAt = function(obj, target)
|
| 37 |
-
if not target then
|
| 38 |
-
require("ease"):linear(obj, 0.1).Forward = obj.initialForward
|
| 39 |
-
obj.Tick = nil
|
| 40 |
-
return
|
| 41 |
-
end
|
| 42 |
-
obj.Tick = function(self, _)
|
| 43 |
-
_helpers.lookAtHorizontal(self, target)
|
| 44 |
-
end
|
| 45 |
-
end
|
| 46 |
-
|
| 47 |
-
_helpers.lookAtHorizontal = function(o1, o2)
|
| 48 |
-
local n3_1 = Number3.Zero
|
| 49 |
-
local n3_2 = Number3.Zero
|
| 50 |
-
n3_1:Set(o1.Position.X, 0, o1.Position.Z)
|
| 51 |
-
n3_2:Set(o2.Position.X, 0, o2.Position.Z)
|
| 52 |
-
require("ease"):linear(o1, 0.1).Forward = n3_2 - n3_1
|
| 53 |
-
end
|
| 54 |
-
|
| 55 |
-
-- Function to calculate distance between two positions
|
| 56 |
-
_helpers.calculateDistance = function(_, pos1, pos2)
|
| 57 |
-
local dx = pos1.X - pos2.X
|
| 58 |
-
local dy = pos1.Y - pos2.Y
|
| 59 |
-
local dz = pos1.Z - pos2.Z
|
| 60 |
-
return math.sqrt(dx * dx + dy * dy + dz * dz)
|
| 61 |
-
end
|
| 62 |
-
|
| 63 |
-
_helpers.findClosestLocation = function(_, position, locationData)
|
| 64 |
-
if not locationData then
|
| 65 |
-
return
|
| 66 |
-
end
|
| 67 |
-
local closestLocation = nil
|
| 68 |
-
local smallestDistance = math.huge -- Large initial value
|
| 69 |
-
|
| 70 |
-
for _, location in pairs(locationData) do
|
| 71 |
-
local distance = _helpers:calculateDistance(
|
| 72 |
-
position,
|
| 73 |
-
Map:WorldToBlock(Number3(location.position.x, location.position.y, location.position.z))
|
| 74 |
-
)
|
| 75 |
-
if distance < smallestDistance then
|
| 76 |
-
smallestDistance = distance
|
| 77 |
-
closestLocation = location
|
| 78 |
-
end
|
| 79 |
-
end
|
| 80 |
-
-- Closest location found, now send its ID to update the character's location
|
| 81 |
-
return closestLocation
|
| 82 |
-
end
|
| 83 |
-
|
| 84 |
-
if IsClient then
|
| 85 |
-
local simulation = {}
|
| 86 |
-
|
| 87 |
-
local npcDataClientById = {}
|
| 88 |
-
local waitingLinkNPCs = {}
|
| 89 |
-
local skillCallbacks = {}
|
| 90 |
-
|
| 91 |
-
local gigaxHttpClient = {}
|
| 92 |
-
gigaxHttpClient.registerMainCharacter = function(_, engineId, locationId, callback)
|
| 93 |
-
local body = JSON:Encode({
|
| 94 |
-
name = Player.Username,
|
| 95 |
-
physical_description = "A human playing the game",
|
| 96 |
-
current_location_id = locationId,
|
| 97 |
-
position = { x = 0, y = 0, z = 0 },
|
| 98 |
-
})
|
| 99 |
-
local apiUrl = API_URL .. "/api/character/company/main?engine_id=" .. engineId
|
| 100 |
-
HTTP:Post(apiUrl, headers, body, function(response)
|
| 101 |
-
if response.StatusCode ~= 200 then
|
| 102 |
-
print("Error creating or fetching main character: " .. response.StatusCode)
|
| 103 |
-
return
|
| 104 |
-
end
|
| 105 |
-
callback(response.Body)
|
| 106 |
-
end)
|
| 107 |
-
end
|
| 108 |
-
|
| 109 |
-
gigaxHttpClient.stepMainCharacter = function(_, engineId, characterId, skill, content, npcName, npcId, callback)
|
| 110 |
-
if not engineId then
|
| 111 |
-
return
|
| 112 |
-
end
|
| 113 |
-
local stepUrl = API_URL .. "/api/character/" .. characterId .. "/step-no-ws?engine_id=" .. engineId
|
| 114 |
-
local body = JSON:Encode({
|
| 115 |
-
character_id = characterId,
|
| 116 |
-
skill = skill,
|
| 117 |
-
target_name = npcName,
|
| 118 |
-
target = npcId,
|
| 119 |
-
content = content,
|
| 120 |
-
})
|
| 121 |
-
HTTP:Post(stepUrl, headers, body, function(response)
|
| 122 |
-
if response.StatusCode ~= 200 then
|
| 123 |
-
print("Error stepping character: " .. response.StatusCode)
|
| 124 |
-
return
|
| 125 |
-
end
|
| 126 |
-
callback(response.Body)
|
| 127 |
-
end)
|
| 128 |
-
end
|
| 129 |
-
|
| 130 |
-
gigaxHttpClient.updateCharacterPosition = function(_, engineId, characterId, locationId, position, callback)
|
| 131 |
-
local body = JSON:Encode({
|
| 132 |
-
current_location_id = locationId,
|
| 133 |
-
position = { x = position.X, y = position.Y, z = position.Z },
|
| 134 |
-
})
|
| 135 |
-
local apiUrl = API_URL .. "/api/character/" .. characterId .. "?engine_id=" .. engineId
|
| 136 |
-
HTTP:Post(apiUrl, headers, body, function(response)
|
| 137 |
-
if response.StatusCode ~= 200 then
|
| 138 |
-
print("Error updating character location: " .. response.StatusCode)
|
| 139 |
-
return
|
| 140 |
-
end
|
| 141 |
-
if callback then
|
| 142 |
-
callback(response.Body)
|
| 143 |
-
end
|
| 144 |
-
end)
|
| 145 |
-
end
|
| 146 |
-
|
| 147 |
-
local onEndData
|
| 148 |
-
local prevAction
|
| 149 |
-
local function npcResponse(actionData)
|
| 150 |
-
local currentAction = string.lower(actionData.skill.name)
|
| 151 |
-
if onEndData and skillCallbacks[prevAction].onEndCallback then
|
| 152 |
-
skillCallbacks[prevAction].onEndCallback(gigax, onEndData, currentAction)
|
| 153 |
-
end
|
| 154 |
-
local callback = skillCallbacks[currentAction].callback
|
| 155 |
-
prevAction = string.lower(actionData.skill.name)
|
| 156 |
-
if not callback then
|
| 157 |
-
return
|
| 158 |
-
end
|
| 159 |
-
onEndData = callback(gigax, actionData, simulation.config)
|
| 160 |
-
end
|
| 161 |
-
|
| 162 |
-
local function registerEngine(config)
|
| 163 |
-
local apiUrl = API_URL .. "/api/engine/company/"
|
| 164 |
-
|
| 165 |
-
simulation.locations = {}
|
| 166 |
-
simulation.NPCs = {}
|
| 167 |
-
simulation.config = config
|
| 168 |
-
simulation.player = Player
|
| 169 |
-
|
| 170 |
-
-- Prepare the data structure expected by the backend
|
| 171 |
-
local engineData = {
|
| 172 |
-
name = Player.UserID .. ":" .. config.simulationName,
|
| 173 |
-
description = config.simulationDescription,
|
| 174 |
-
NPCs = {},
|
| 175 |
-
locations = {},
|
| 176 |
-
radius,
|
| 177 |
-
}
|
| 178 |
-
|
| 179 |
-
for _, npc in pairs(config.NPCs) do
|
| 180 |
-
simulation.NPCs[npc.name] = {
|
| 181 |
-
name = npc.name,
|
| 182 |
-
physical_description = npc.physicalDescription,
|
| 183 |
-
psychological_profile = npc.psychologicalProfile,
|
| 184 |
-
initial_reflections = npc.initialReflections,
|
| 185 |
-
current_location_name = npc.currentLocationName,
|
| 186 |
-
skills = config.skills,
|
| 187 |
-
}
|
| 188 |
-
table.insert(engineData.NPCs, simulation.NPCs[npc.name])
|
| 189 |
-
end
|
| 190 |
-
|
| 191 |
-
for _, loc in ipairs(config.locations) do
|
| 192 |
-
simulation.locations[loc.name] = {
|
| 193 |
-
name = loc.name,
|
| 194 |
-
position = { x = loc.position.X, y = loc.position.Y, z = loc.position.Z },
|
| 195 |
-
description = loc.description,
|
| 196 |
-
}
|
| 197 |
-
table.insert(engineData.locations, simulation.locations[loc.name])
|
| 198 |
-
end
|
| 199 |
-
|
| 200 |
-
local body = JSON:Encode(engineData)
|
| 201 |
-
HTTP:Post(apiUrl, headers, body, function(res)
|
| 202 |
-
if res.StatusCode ~= 201 then
|
| 203 |
-
print("Error updating engine: " .. res.StatusCode)
|
| 204 |
-
return
|
| 205 |
-
end
|
| 206 |
-
-- Decode the response body to extract engine and location IDs
|
| 207 |
-
local responseData = JSON:Decode(res.Body)
|
| 208 |
-
|
| 209 |
-
-- Save the engine_id for future use
|
| 210 |
-
simulation.engineId = responseData.engine.id
|
| 211 |
-
|
| 212 |
-
-- Saving all the _ids inside locationData table:
|
| 213 |
-
for _, loc in ipairs(responseData.locations) do
|
| 214 |
-
simulation.locations[loc.name]._id = loc._id
|
| 215 |
-
end
|
| 216 |
-
|
| 217 |
-
-- same for characters:
|
| 218 |
-
for _, npc in pairs(responseData.NPCs) do
|
| 219 |
-
simulation.NPCs[npc.name]._id = npc._id
|
| 220 |
-
simulation.NPCs[npc.name].position = Number3(npc.position.x, npc.position.y, npc.position.z)
|
| 221 |
-
end
|
| 222 |
-
|
| 223 |
-
gigaxHttpClient:registerMainCharacter(
|
| 224 |
-
simulation.engineId,
|
| 225 |
-
simulation.locations[config.startingLocationName]._id,
|
| 226 |
-
function(body)
|
| 227 |
-
simulation.character = JSON:Decode(body)
|
| 228 |
-
for name, npc in pairs(waitingLinkNPCs) do
|
| 229 |
-
npc._id = simulation.NPCs[name]._id
|
| 230 |
-
npc.name = name
|
| 231 |
-
npcDataClientById[npc._id] = npc
|
| 232 |
-
end
|
| 233 |
-
Timer(1, true, function()
|
| 234 |
-
local position = Map:WorldToBlock(Player.Position)
|
| 235 |
-
gigax:updateCharacterPosition(simulation, simulation.character._id, position)
|
| 236 |
-
end)
|
| 237 |
-
end
|
| 238 |
-
)
|
| 239 |
-
end)
|
| 240 |
-
end
|
| 241 |
-
|
| 242 |
-
findTargetNpc = function(player)
|
| 243 |
-
if not simulation or type(simulation.NPCs) ~= "table" then
|
| 244 |
-
return
|
| 245 |
-
end
|
| 246 |
-
|
| 247 |
-
local closerDist = 1000
|
| 248 |
-
local closerNpc
|
| 249 |
-
for _, npc in pairs(simulation.NPCs) do
|
| 250 |
-
local dist = (npc.position - player.Position).Length
|
| 251 |
-
if closerDist > dist then
|
| 252 |
-
closerDist = dist
|
| 253 |
-
closerNpc = npc
|
| 254 |
-
end
|
| 255 |
-
end
|
| 256 |
-
if closerDist > 50 then
|
| 257 |
-
return
|
| 258 |
-
end -- max distance is 50
|
| 259 |
-
return closerNpc
|
| 260 |
-
end
|
| 261 |
-
|
| 262 |
-
gigax.action = function(_, data)
|
| 263 |
-
local npc = findTargetNpc(Player)
|
| 264 |
-
if not npc then
|
| 265 |
-
return
|
| 266 |
-
end
|
| 267 |
-
|
| 268 |
-
local content = data.content
|
| 269 |
-
data.content = nil
|
| 270 |
-
gigaxHttpClient:stepMainCharacter(
|
| 271 |
-
simulation.engineId,
|
| 272 |
-
simulation.character._id,
|
| 273 |
-
data,
|
| 274 |
-
content,
|
| 275 |
-
npc.name,
|
| 276 |
-
npc._id,
|
| 277 |
-
function(body)
|
| 278 |
-
local actions = JSON:Decode(body)
|
| 279 |
-
for _, action in ipairs(actions) do
|
| 280 |
-
npcResponse(action)
|
| 281 |
-
end
|
| 282 |
-
end
|
| 283 |
-
)
|
| 284 |
-
end
|
| 285 |
-
|
| 286 |
-
gigax.getNpc = function(_, id)
|
| 287 |
-
return npcDataClientById[id]
|
| 288 |
-
end
|
| 289 |
-
|
| 290 |
-
local skillOnAction = function(actionType, callback, onEndCallback)
|
| 291 |
-
skillCallbacks[actionType] = {
|
| 292 |
-
callback = callback,
|
| 293 |
-
onEndCallback = onEndCallback,
|
| 294 |
-
}
|
| 295 |
-
end
|
| 296 |
-
|
| 297 |
-
local prevSyncPosition
|
| 298 |
-
gigax.updateCharacterPosition = function(_, simulation, characterId, position)
|
| 299 |
-
if not simulation then
|
| 300 |
-
return
|
| 301 |
-
end
|
| 302 |
-
if position == prevSyncPosition then
|
| 303 |
-
return
|
| 304 |
-
end
|
| 305 |
-
prevSyncPosition = position
|
| 306 |
-
local closest = _helpers:findClosestLocation(position, simulation.locations)
|
| 307 |
-
if not closest then
|
| 308 |
-
print("can't update character position: no closest location found, id:", characterId, position)
|
| 309 |
-
return
|
| 310 |
-
end
|
| 311 |
-
if not characterId then
|
| 312 |
-
return
|
| 313 |
-
end
|
| 314 |
-
gigaxHttpClient:updateCharacterPosition(simulation.engineId, characterId, closest._id, position)
|
| 315 |
-
end
|
| 316 |
-
|
| 317 |
-
local function createNPC(name, gameName, currentPosition, rotation)
|
| 318 |
-
-- Create the NPC's Object and Avatar
|
| 319 |
-
local NPC = {}
|
| 320 |
-
NPC.object = Object()
|
| 321 |
-
World:AddChild(NPC.object)
|
| 322 |
-
NPC.object.Position = currentPosition or Number3(0, 0, 0)
|
| 323 |
-
NPC.object.Scale = 0.5
|
| 324 |
-
NPC.object.Physics = PhysicsMode.Trigger
|
| 325 |
-
NPC.object.CollisionBox = Box({
|
| 326 |
-
-TRIGGER_AREA_SIZE.Width * 0.5,
|
| 327 |
-
math.min(-TRIGGER_AREA_SIZE.Height, NPC.object.CollisionBox.Min.Y),
|
| 328 |
-
-TRIGGER_AREA_SIZE.Depth * 0.5,
|
| 329 |
-
}, {
|
| 330 |
-
TRIGGER_AREA_SIZE.Width * 0.5,
|
| 331 |
-
math.max(TRIGGER_AREA_SIZE.Height, NPC.object.CollisionBox.Max.Y),
|
| 332 |
-
TRIGGER_AREA_SIZE.Depth * 0.5,
|
| 333 |
-
})
|
| 334 |
-
|
| 335 |
-
local text = Text()
|
| 336 |
-
text.Text = " " .. gameName .. " "
|
| 337 |
-
text:SetParent(NPC.object)
|
| 338 |
-
text.Type = TextType.Screen
|
| 339 |
-
text.IsUnlit = true
|
| 340 |
-
text.LocalPosition.Y = 36
|
| 341 |
-
text.FontSize = 22
|
| 342 |
-
text.Font = Font.Noto
|
| 343 |
-
|
| 344 |
-
NPC.object.OnCollisionBegin = function(self, other)
|
| 345 |
-
if other ~= Player then
|
| 346 |
-
return
|
| 347 |
-
end
|
| 348 |
-
_helpers.lookAt(self.avatarContainer, other)
|
| 349 |
-
end
|
| 350 |
-
NPC.object.OnCollisionEnd = function(self, other)
|
| 351 |
-
if other ~= Player then
|
| 352 |
-
return
|
| 353 |
-
end
|
| 354 |
-
_helpers.lookAt(self.avatarContainer, nil)
|
| 355 |
-
end
|
| 356 |
-
|
| 357 |
-
local container = Object()
|
| 358 |
-
container.Rotation:Set(rotation or Number3.Zero)
|
| 359 |
-
container.initialForward = container.Forward:Copy()
|
| 360 |
-
container:SetParent(NPC.object)
|
| 361 |
-
container.Physics = PhysicsMode.Trigger
|
| 362 |
-
NPC.object.avatarContainer = container
|
| 363 |
-
|
| 364 |
-
NPC.avatar = require("avatar"):get(name)
|
| 365 |
-
NPC.avatar:SetParent(NPC.object.avatarContainer)
|
| 366 |
-
|
| 367 |
-
NPC.name = name
|
| 368 |
-
NPC.gameName = gameName
|
| 369 |
-
|
| 370 |
-
NPC.object.onIdle = function()
|
| 371 |
-
local animations = NPC.avatar.Animations
|
| 372 |
-
NPC.object.avatarContainer.LocalRotation = { 0, 0, 0 }
|
| 373 |
-
if not animations or animations.Idle.IsPlaying then
|
| 374 |
-
return
|
| 375 |
-
end
|
| 376 |
-
if animations.Walk.IsPlaying then
|
| 377 |
-
animations.Walk:Stop()
|
| 378 |
-
end
|
| 379 |
-
animations.Idle:Play()
|
| 380 |
-
end
|
| 381 |
-
|
| 382 |
-
NPC.object.onMove = function()
|
| 383 |
-
local animations = NPC.avatar.Animations
|
| 384 |
-
NPC.object.avatarContainer.LocalRotation = { 0, 0, 0 }
|
| 385 |
-
if not animations or animations.Walk.IsPlaying then
|
| 386 |
-
return
|
| 387 |
-
end
|
| 388 |
-
if animations.Idle.IsPlaying then
|
| 389 |
-
animations.Idle:Stop()
|
| 390 |
-
end
|
| 391 |
-
animations.Walk:Play()
|
| 392 |
-
end
|
| 393 |
-
|
| 394 |
-
waitingLinkNPCs[name] = NPC
|
| 395 |
-
|
| 396 |
-
-- review this to update location and position
|
| 397 |
-
Timer(1, true, function()
|
| 398 |
-
if not simulation then
|
| 399 |
-
return
|
| 400 |
-
end
|
| 401 |
-
local position = Map:WorldToBlock(NPC.object.Position)
|
| 402 |
-
local prevPosition = NPC.object.prevSyncPosition
|
| 403 |
-
if prevPosition == position then
|
| 404 |
-
return
|
| 405 |
-
end
|
| 406 |
-
gigax:updateCharacterPosition(simulation, NPC._id, position)
|
| 407 |
-
NPC.object.prevSyncPosition = position
|
| 408 |
-
end)
|
| 409 |
-
return NPC
|
| 410 |
-
end
|
| 411 |
-
|
| 412 |
-
gigax.setConfig = function(_, config)
|
| 413 |
-
for _, elem in ipairs(config.skills) do
|
| 414 |
-
skillOnAction(string.lower(elem.name), elem.callback, elem.onEndCallback)
|
| 415 |
-
elem.callback = nil
|
| 416 |
-
elem.onEndCallback = nil
|
| 417 |
-
end
|
| 418 |
-
for _, elem in ipairs(config.NPCs) do
|
| 419 |
-
createNPC(elem.name, elem.gameName, elem.position, elem.rotation)
|
| 420 |
-
end
|
| 421 |
-
registerEngine(config)
|
| 422 |
-
end
|
| 423 |
-
end
|
| 424 |
-
|
| 425 |
-- Function to spawn a squirrel above the player
|
| 426 |
function spawnSquirrelAbovePlayer(player)
|
| 427 |
local squirrel = Shape(Items.pratamacam.squirrel)
|
|
@@ -441,8 +30,6 @@ end
|
|
| 441 |
local SIMULATION_NAME = "Islands" .. tostring(math.random())
|
| 442 |
local SIMULATION_DESCRIPTION = "Three floating islands."
|
| 443 |
|
| 444 |
-
local occupiedPositions = {}
|
| 445 |
-
|
| 446 |
local skills = {
|
| 447 |
{
|
| 448 |
name = "SAY",
|
|
|
|
| 1 |
math.randomseed(math.floor(Time.UnixMilli() % 100000))
|
| 2 |
|
| 3 |
Modules = {
|
| 4 |
+
gigax = "github.com/GigaxGames/integrations/cubzh:9a71b9f",
|
| 5 |
+
pathfinding = "github.com/caillef/cubzh-library/pathfinding:5f9c6bd",
|
| 6 |
floating_island_generator = "github.com/caillef/cubzh-library/floating_island_generator:82d22a5",
|
| 7 |
easy_onboarding = "github.com/caillef/cubzh-library/easy_onboarding:77728ee",
|
| 8 |
}
|
|
|
|
| 11 |
Items = { "pratamacam.squirrel" },
|
| 12 |
}
|
| 13 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 14 |
-- Function to spawn a squirrel above the player
|
| 15 |
function spawnSquirrelAbovePlayer(player)
|
| 16 |
local squirrel = Shape(Items.pratamacam.squirrel)
|
|
|
|
| 30 |
local SIMULATION_NAME = "Islands" .. tostring(math.random())
|
| 31 |
local SIMULATION_DESCRIPTION = "Three floating islands."
|
| 32 |
|
|
|
|
|
|
|
| 33 |
local skills = {
|
| 34 |
{
|
| 35 |
name = "SAY",
|