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Pitch Control Tracking Data
Per-player per-frame pitch control values from ~38 million rows of professional soccer tracking data across 20 matches from three providers. Computed using the Spearman (2017) physics-based model — each row contains one player's position, velocity, and the home-team control probability at that location.
Part of the (Right! Luxury!) Lakehouse soccer analytics platform.
Quick Start
from datasets import load_dataset
ds = load_dataset("luxury-lakehouse/pitch-control-tracking")
df = ds["train"].to_pandas()
# Average home-team pitch control per match
home_control = df.groupby("match_id")["pitch_control_value"].mean()
print(home_control.describe())
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What is Pitch Control?
Pitch control quantifies which team controls each location on the pitch at every moment in a match. The Spearman (2017) physics-based model estimates control by computing the time for each player to intercept a given point, accounting for reaction time and maximum acceleration kinematics. A logistic influence function converts time-to-intercept into a control probability, and each player's contribution is the fraction of their team's total influence at that location.
The result is a per-player control value: the home-team control probability [0, 1] at that player's current position at that instant in time.
Data Fields
| Column | Type | Description |
|---|---|---|
tracking_id |
string |
Primary key — unique player-frame identifier |
match_id |
string |
Match identifier (prefixed by provider) |
player_id |
string |
Player identifier |
team |
string |
Team affiliation (home or away) |
period |
int |
Match period (1 or 2) |
frame |
int |
Frame number within the period |
timestamp_seconds |
double |
Timestamp in seconds from period start |
x |
double |
Player X coordinate (StatsBomb 120-yard scale) |
y |
double |
Player Y coordinate (StatsBomb 80-yard scale) |
ball_x |
double |
Ball X coordinate |
ball_y |
double |
Ball Y coordinate |
velocity_x |
double |
Player velocity X (coordinate-units/second) |
velocity_y |
double |
Player velocity Y (coordinate-units/second) |
speed_ms |
double |
Player speed in m/s |
pitch_control_value |
double |
Home-team control probability [0, 1] at this player's position |
source_provider |
string |
Tracking data provider (metrica, idsse, skillcorner) |
frame_rate |
bigint |
Frame rate in fps (25 for Metrica/IDSSE, 10 for SkillCorner) |
Coordinate System
All coordinates use the StatsBomb 120×80 yards scale. All three tracking providers are normalized to this coordinate system during ingestion. The origin (0, 0) is at the bottom-left corner of the pitch; x runs along the length (0–120 yards), y along the width (0–80 yards).
Model
The pitch control values are computed using the Spearman (2017) physics-based model:
- Time-to-intercept: For each player and each target location, compute the minimum time to reach that point given a reaction time plus kinematics under maximum acceleration.
- Logistic influence function: Convert time-to-intercept to a control probability via a sigmoid function.
- Per-player control: Each player's pitch control value is the fraction of their team's total logistic influence at the player's current position, relative to all players on the pitch.
The result is bounded [0, 1] where 1 = home team has full control and 0 = away team has full control.
Data Sources
| Provider | Matches | Frame Rate | Competition |
|---|---|---|---|
| Metrica Sports | 3 | 25 fps | Open sample matches |
| IDSSE Bundesliga | 7 | 25 fps | German Bundesliga |
| SkillCorner A-League | 10 | 10 fps | Australian A-League |
All providers use standardized tracking formats normalized to the StatsBomb coordinate scale.
Limitations
- Small sample: Only 20 matches have full tracking data. Patterns may not generalize across leagues or tactical systems.
- Variable frame rate: Metrica and IDSSE track at 25 fps; SkillCorner at 10 fps. Time-series analyses should account for this difference.
- Velocity estimation: Velocity vectors are estimated from positional differences and may differ in smoothing method between providers.
- Physics model approximation: The Spearman (2017) model assumes constant maximum acceleration and uniform reaction time. It does not account for player fatigue, directional momentum, or tactical intent.
- No goalkeeper distinction: Goalkeepers are treated identically to outfield players in the control model.
Citation
If you use this dataset, please cite the original pitch control paper:
@inproceedings{spearman2017beyond,
title={Beyond Expected Goals},
author={Spearman, William},
booktitle={MIT Sloan Sports Analytics Conference},
year={2017}
}
More Information
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- License: MIT
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