BadWAM: When World-Action Models Dream Right but Act Wrong Paper • 2607.15207 • Published 7 days ago • 53
dOPSD: On-Policy Self-Distillation for Diffusion Language Models Paper • 2607.04428 • Published 18 days ago • 17
Causal-rCM: A Unified Teacher-Forcing and Self-Forcing Open Recipe for Autoregressive Diffusion Distillation in Streaming Video Generation and Interactive World Models Paper • 2606.25473 • Published 29 days ago • 25
SAE Interventions are Unreliable: Post-Intervention Recovery of Suppressed Behavior Paper • 2606.18322 • Published Jun 16 • 17
Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models Paper • 2605.18601 • Published May 18 • 6
SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Paper • 2605.23345 • Published May 22 • 17
SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Paper • 2605.23345 • Published May 22 • 17
SCOPE Collection Model weights for SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models • 2 items • Updated May 25 • 2
SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Paper • 2605.23345 • Published May 22 • 17
Q-ARVD: Quantizing Autoregressive Video Diffusion Models Paper • 2605.21072 • Published May 20 • 21
Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models Paper • 2605.18601 • Published May 18 • 6
Mix-Quant: Quantized Prefilling, Precise Decoding for Agentic LLMs Paper • 2605.20315 • Published May 19 • 28
LongLive-2.0: An NVFP4 Parallel Infrastructure for Long Video Generation Paper • 2605.18739 • Published May 18 • 116