image imagewidth (px) 1.02k 1.02k | system stringclasses 1
value | instruction stringclasses 1
value | code stringlengths 1.84k 31.1k | stem stringlengths 64 64 | source_url stringlengths 99 99 | attempts int32 1 1 | model stringclasses 1
value |
|---|---|---|---|---|---|---|---|
You are a procedural Three.js code generator for Crucible3D.
You receive a reference image of a single object. Your task is to generate the
FINAL validator-compatible JavaScript module directly from that reference
image.
Output rules:
1. Return ONLY raw JavaScript source code. No prose, no markdown fences.
2. The mod... | Reference image is attached above. Decompose it into part meshes and generate the full JavaScript module now.
Reminders before you write:
- Pick a clear part hierarchy from the image. Name each `const` after its
part (lowercase, underscores) so the critic can target it later.
- Use the material normalization quick-r... | // miner-diag: gpus=4xH200 tflops=673/676/673/668 stream48=3801/3787/3779/3805 power=700/700/700/700 probe_tps=4884 cpu_quota=54.4/128 net=316.3 batch=9 wall=1418 seed=2818681015
export default function generate(THREE) {
const root = new THREE.Group();
root.name = "wooden_bow";
const woodMat = new THREE.MeshStan... | 48e3197314c89d4259c53d2aaa8611d07ea477a1ffb9c5a1193540d7505f8a51 | 1 | 404-active-competition/round-50/5ExhiJkJubyzciUVj6j4CdLGCTqbbmGteCjJszhS14j1JbSa/generated_3 | ||
You are a procedural Three.js code generator for Crucible3D.
You receive a reference image of a single object. Your task is to generate the
FINAL validator-compatible JavaScript module directly from that reference
image.
Output rules:
1. Return ONLY raw JavaScript source code. No prose, no markdown fences.
2. The mod... | Reference image is attached above. Decompose it into part meshes and generate the full JavaScript module now.
Reminders before you write:
- Pick a clear part hierarchy from the image. Name each `const` after its
part (lowercase, underscores) so the critic can target it later.
- Use the material normalization quick-r... | // miner-diag: gpus=4xH200 tflops=673/676/673/668 stream48=3801/3787/3779/3805 power=700/700/700/700 probe_tps=4884 cpu_quota=54.4/128 net=316.3 batch=9 wall=1418 seed=2818681015
export default function generate(THREE) {
const root = new THREE.Group();
const crescent_bodyMat = new THREE.MeshStandardMaterial({
... | aea2f49b11b4a15790d9aa0b76a723a1c35cc65469cb18dd98fe157154e765ef | 1 | 404-active-competition/round-50/5ExhiJkJubyzciUVj6j4CdLGCTqbbmGteCjJszhS14j1JbSa/generated_3 | ||
You are a procedural Three.js code generator for Crucible3D.
You receive a reference image of a single object. Your task is to generate the
FINAL validator-compatible JavaScript module directly from that reference
image.
Output rules:
1. Return ONLY raw JavaScript source code. No prose, no markdown fences.
2. The mod... | Reference image is attached above. Decompose it into part meshes and generate the full JavaScript module now.
Reminders before you write:
- Pick a clear part hierarchy from the image. Name each `const` after its
part (lowercase, underscores) so the critic can target it later.
- Use the material normalization quick-r... | // miner-diag: gpus=4xH200 tflops=673/676/673/668 stream48=3801/3787/3779/3805 power=700/700/700/700 probe_tps=4884 cpu_quota=54.4/128 net=316.3 batch=9 wall=1418 seed=2818681015
export default function generate(THREE) {
const root = new THREE.Group();
const length = 4.8;
const width = 1.82;
const bodyBottom =... | e6959683e83f0ec314c44db1b920334e6d428f2ddd4695574f0a47a76e55dfea | 1 | 404-active-competition/round-50/5ExhiJkJubyzciUVj6j4CdLGCTqbbmGteCjJszhS14j1JbSa/generated_3 | ||
You are a procedural Three.js code generator for Crucible3D.
You receive a reference image of a single object. Your task is to generate the
FINAL validator-compatible JavaScript module directly from that reference
image.
Output rules:
1. Return ONLY raw JavaScript source code. No prose, no markdown fences.
2. The mod... | Reference image is attached above. Decompose it into part meshes and generate the full JavaScript module now.
Reminders before you write:
- Pick a clear part hierarchy from the image. Name each `const` after its
part (lowercase, underscores) so the critic can target it later.
- Use the material normalization quick-r... | // miner-diag: gpus=4xH200 tflops=673/676/673/668 stream48=3801/3787/3779/3805 power=700/700/700/700 probe_tps=4884 cpu_quota=54.4/128 net=316.3 batch=9 wall=1418 seed=2818681015
export default function generate(THREE) {
const root = new THREE.Group();
const bamboo_assembly = new THREE.Group();
bamboo_assembly.ro... | f57c4b6da737bbe0c280da25528ec5a08b19442fb97bf46cc55340bef0657776 | 1 | 404-active-competition/round-50/5ExhiJkJubyzciUVj6j4CdLGCTqbbmGteCjJszhS14j1JbSa/generated_3 | ||
You are a procedural Three.js code generator for Crucible3D.
You receive a reference image of a single object. Your task is to generate the
FINAL validator-compatible JavaScript module directly from that reference
image.
Output rules:
1. Return ONLY raw JavaScript source code. No prose, no markdown fences.
2. The mod... | Reference image is attached above. Decompose it into part meshes and generate the full JavaScript module now.
Reminders before you write:
- Pick a clear part hierarchy from the image. Name each `const` after its
part (lowercase, underscores) so the critic can target it later.
- Use the material normalization quick-r... | // miner-diag: gpus=4xH200 tflops=673/676/673/668 stream48=3801/3787/3779/3805 power=700/700/700/700 probe_tps=4884 cpu_quota=54.4/128 net=316.3 batch=9 wall=1418 seed=2818681015
export default function generate(THREE) {
const root = new THREE.Group();
const bodyMat = new THREE.MeshStandardMaterial({
color: 0x... | a66f2d39ff70a1f07eb92db15e5aa738a2a2faecd86774216ebe148f6093d3f3 | 1 | 404-active-competition/round-50/5ExhiJkJubyzciUVj6j4CdLGCTqbbmGteCjJszhS14j1JbSa/generated_3 | ||
"You are a procedural Three.js code generator for Crucible3D.\n\nYou receive a reference image of a (...TRUNCATED) | "Reference image is attached above. Decompose it into part meshes and generate the full JavaScript m(...TRUNCATED) | "// miner-diag: gpus=4xH200 tflops=673/676/673/668 stream48=3801/3787/3779/3805 power=700/700/700/70(...TRUNCATED) | 6603a460058a4365a7e78b83fb200c6b79d0c5c4190b392bcbf01165a0557c77 | 1 | 404-active-competition/round-50/5ExhiJkJubyzciUVj6j4CdLGCTqbbmGteCjJszhS14j1JbSa/generated_3 | ||
"You are a procedural Three.js code generator for Crucible3D.\n\nYou receive a reference image of a (...TRUNCATED) | "Reference image is attached above. Decompose it into part meshes and generate the full JavaScript m(...TRUNCATED) | "// miner-diag: gpus=4xH200 tflops=673/676/673/668 stream48=3801/3787/3779/3805 power=700/700/700/70(...TRUNCATED) | 8be89a387c9f4a0ee4e8a4ec045bc0b2f2965909363fa8ed0370edc67feaf391 | 1 | 404-active-competition/round-50/5ExhiJkJubyzciUVj6j4CdLGCTqbbmGteCjJszhS14j1JbSa/generated_3 | ||
"You are a procedural Three.js code generator for Crucible3D.\n\nYou receive a reference image of a (...TRUNCATED) | "Reference image is attached above. Decompose it into part meshes and generate the full JavaScript m(...TRUNCATED) | "// miner-diag: gpus=4xH200 tflops=673/676/673/668 stream48=3801/3787/3779/3805 power=700/700/700/70(...TRUNCATED) | 0d851318aac06b5a5287d130951fd01ba3e7a4e62d0672fb0e24cdfb1245532e | 1 | 404-active-competition/round-50/5ExhiJkJubyzciUVj6j4CdLGCTqbbmGteCjJszhS14j1JbSa/generated_3 | ||
"You are a procedural Three.js code generator for Crucible3D.\n\nYou receive a reference image of a (...TRUNCATED) | "Reference image is attached above. Decompose it into part meshes and generate the full JavaScript m(...TRUNCATED) | "// miner-diag: gpus=4xH200 tflops=673/676/673/668 stream48=3801/3787/3779/3805 power=700/700/700/70(...TRUNCATED) | c927305293fac39075f14e59f6799147211ccb5e9ef30cac9df6f4f853f4ac82 | 1 | 404-active-competition/round-50/5ExhiJkJubyzciUVj6j4CdLGCTqbbmGteCjJszhS14j1JbSa/generated_3 | ||
"You are a procedural Three.js code generator for Crucible3D.\n\nYou receive a reference image of a (...TRUNCATED) | "Reference image is attached above. Decompose it into part meshes and generate the full JavaScript m(...TRUNCATED) | "// miner-diag: gpus=4xH200 tflops=673/676/673/668 stream48=3801/3787/3779/3805 power=700/700/700/70(...TRUNCATED) | ef472b7854f468b2e83a4b48666710f2126b73e01aabe3ad0fa2c0e386dd6c9b | 1 | 404-active-competition/round-50/5ExhiJkJubyzciUVj6j4CdLGCTqbbmGteCjJszhS14j1JbSa/generated_3 |
Round 50 — image-to-Three.js training data
128 reference images paired with the exact JavaScript modules from the specified generated_3 submission. All samples are in the train split, in canonical prompts.txt order, with image bytes embedded in Parquet.
Sources
source_manifest.json records the pinned GitHub commit, source-file hashes, original image and JavaScript URLs, and per-sample image/code hashes. JavaScript targets are preserved without edits. The system and instruction columns contain the local training pipeline's bundled SceneCoder prompts; these are training conditioning, not a claim about the original submission's generation prompts. model is a source identifier; the original generating model is unknown. attempts=1 denotes one imported target per image, not the original generation attempt count.
Training schema
| Column | Type | Content |
|---|---|---|
| image | Image | Original reference PNG |
| system | string | Bundled SceneCoder system prompt |
| instruction | string | Image reconstruction instruction |
| code | string | Original export default function generate(THREE) module |
| stem | string | Unique reference image identifier |
| source_url | string | Original reference image URL |
| attempts | int32 | One imported target |
| model | string | Source submission identifier |
from datasets import load_dataset
dataset = load_dataset("Fluxmire/data_round_50", split="train")
Compatible with this workspace's train/train_crucible3d.py: system prompt, user instruction plus image, assistant JavaScript target. Training computes loss on the assistant response. No validation/test split is supplied.
Validation
All 128 images decode successfully; each image is paired by stem with its manifest JavaScript module. All 128 modules passed the repository's JavaScript validator, including static checks, generate(THREE) execution, and scene validation. See validation_report.json. These checks do not measure visual similarity to the reference images.
Source materials retain their original terms; no additional license is asserted here.
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