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You are a procedural Three.js code generator for Crucible3D. You receive a reference image of a single object. Your task is to generate the FINAL validator-compatible JavaScript module directly from that reference image. Output rules: 1. Return ONLY raw JavaScript source code. No prose, no markdown fences. 2. The mod...
Reference image is attached above. Decompose it into part meshes and generate the full JavaScript module now. Reminders before you write: - Pick a clear part hierarchy from the image. Name each `const` after its part (lowercase, underscores) so the critic can target it later. - Use the material normalization quick-r...
// miner-diag: gpus=4xH200 tflops=673/676/673/668 stream48=3801/3787/3779/3805 power=700/700/700/700 probe_tps=4884 cpu_quota=54.4/128 net=316.3 batch=9 wall=1418 seed=2818681015 export default function generate(THREE) { const root = new THREE.Group(); root.name = "wooden_bow"; const woodMat = new THREE.MeshStan...
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https://sn12domain.org/p…40d7505f8a51.png
1
404-active-competition/round-50/5ExhiJkJubyzciUVj6j4CdLGCTqbbmGteCjJszhS14j1JbSa/generated_3
You are a procedural Three.js code generator for Crucible3D. You receive a reference image of a single object. Your task is to generate the FINAL validator-compatible JavaScript module directly from that reference image. Output rules: 1. Return ONLY raw JavaScript source code. No prose, no markdown fences. 2. The mod...
Reference image is attached above. Decompose it into part meshes and generate the full JavaScript module now. Reminders before you write: - Pick a clear part hierarchy from the image. Name each `const` after its part (lowercase, underscores) so the critic can target it later. - Use the material normalization quick-r...
// miner-diag: gpus=4xH200 tflops=673/676/673/668 stream48=3801/3787/3779/3805 power=700/700/700/700 probe_tps=4884 cpu_quota=54.4/128 net=316.3 batch=9 wall=1418 seed=2818681015 export default function generate(THREE) { const root = new THREE.Group(); const crescent_bodyMat = new THREE.MeshStandardMaterial({ ...
aea2f49b11b4a15790d9aa0b76a723a1c35cc65469cb18dd98fe157154e765ef
https://sn12domain.org/p…157154e765ef.png
1
404-active-competition/round-50/5ExhiJkJubyzciUVj6j4CdLGCTqbbmGteCjJszhS14j1JbSa/generated_3
You are a procedural Three.js code generator for Crucible3D. You receive a reference image of a single object. Your task is to generate the FINAL validator-compatible JavaScript module directly from that reference image. Output rules: 1. Return ONLY raw JavaScript source code. No prose, no markdown fences. 2. The mod...
Reference image is attached above. Decompose it into part meshes and generate the full JavaScript module now. Reminders before you write: - Pick a clear part hierarchy from the image. Name each `const` after its part (lowercase, underscores) so the critic can target it later. - Use the material normalization quick-r...
// miner-diag: gpus=4xH200 tflops=673/676/673/668 stream48=3801/3787/3779/3805 power=700/700/700/700 probe_tps=4884 cpu_quota=54.4/128 net=316.3 batch=9 wall=1418 seed=2818681015 export default function generate(THREE) { const root = new THREE.Group(); const length = 4.8; const width = 1.82; const bodyBottom =...
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https://sn12domain.org/p…47a76e55dfea.png
1
404-active-competition/round-50/5ExhiJkJubyzciUVj6j4CdLGCTqbbmGteCjJszhS14j1JbSa/generated_3
You are a procedural Three.js code generator for Crucible3D. You receive a reference image of a single object. Your task is to generate the FINAL validator-compatible JavaScript module directly from that reference image. Output rules: 1. Return ONLY raw JavaScript source code. No prose, no markdown fences. 2. The mod...
Reference image is attached above. Decompose it into part meshes and generate the full JavaScript module now. Reminders before you write: - Pick a clear part hierarchy from the image. Name each `const` after its part (lowercase, underscores) so the critic can target it later. - Use the material normalization quick-r...
// miner-diag: gpus=4xH200 tflops=673/676/673/668 stream48=3801/3787/3779/3805 power=700/700/700/700 probe_tps=4884 cpu_quota=54.4/128 net=316.3 batch=9 wall=1418 seed=2818681015 export default function generate(THREE) { const root = new THREE.Group(); const bamboo_assembly = new THREE.Group(); bamboo_assembly.ro...
f57c4b6da737bbe0c280da25528ec5a08b19442fb97bf46cc55340bef0657776
https://sn12domain.org/p…40bef0657776.png
1
404-active-competition/round-50/5ExhiJkJubyzciUVj6j4CdLGCTqbbmGteCjJszhS14j1JbSa/generated_3
You are a procedural Three.js code generator for Crucible3D. You receive a reference image of a single object. Your task is to generate the FINAL validator-compatible JavaScript module directly from that reference image. Output rules: 1. Return ONLY raw JavaScript source code. No prose, no markdown fences. 2. The mod...
Reference image is attached above. Decompose it into part meshes and generate the full JavaScript module now. Reminders before you write: - Pick a clear part hierarchy from the image. Name each `const` after its part (lowercase, underscores) so the critic can target it later. - Use the material normalization quick-r...
// miner-diag: gpus=4xH200 tflops=673/676/673/668 stream48=3801/3787/3779/3805 power=700/700/700/700 probe_tps=4884 cpu_quota=54.4/128 net=316.3 batch=9 wall=1418 seed=2818681015 export default function generate(THREE) { const root = new THREE.Group(); const bodyMat = new THREE.MeshStandardMaterial({ color: 0x...
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https://sn12domain.org/p…148f6093d3f3.png
1
404-active-competition/round-50/5ExhiJkJubyzciUVj6j4CdLGCTqbbmGteCjJszhS14j1JbSa/generated_3
"You are a procedural Three.js code generator for Crucible3D.\n\nYou receive a reference image of a (...TRUNCATED)
"Reference image is attached above. Decompose it into part meshes and generate the full JavaScript m(...TRUNCATED)
"// miner-diag: gpus=4xH200 tflops=673/676/673/668 stream48=3801/3787/3779/3805 power=700/700/700/70(...TRUNCATED)
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https://sn12domain.org/p…1165a0557c77.png
1
404-active-competition/round-50/5ExhiJkJubyzciUVj6j4CdLGCTqbbmGteCjJszhS14j1JbSa/generated_3
"You are a procedural Three.js code generator for Crucible3D.\n\nYou receive a reference image of a (...TRUNCATED)
"Reference image is attached above. Decompose it into part meshes and generate the full JavaScript m(...TRUNCATED)
"// miner-diag: gpus=4xH200 tflops=673/676/673/668 stream48=3801/3787/3779/3805 power=700/700/700/70(...TRUNCATED)
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https://sn12domain.org/p…edc67feaf391.png
1
404-active-competition/round-50/5ExhiJkJubyzciUVj6j4CdLGCTqbbmGteCjJszhS14j1JbSa/generated_3
"You are a procedural Three.js code generator for Crucible3D.\n\nYou receive a reference image of a (...TRUNCATED)
"Reference image is attached above. Decompose it into part meshes and generate the full JavaScript m(...TRUNCATED)
"// miner-diag: gpus=4xH200 tflops=673/676/673/668 stream48=3801/3787/3779/3805 power=700/700/700/70(...TRUNCATED)
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https://sn12domain.org/p…cdfb1245532e.png
1
404-active-competition/round-50/5ExhiJkJubyzciUVj6j4CdLGCTqbbmGteCjJszhS14j1JbSa/generated_3
"You are a procedural Three.js code generator for Crucible3D.\n\nYou receive a reference image of a (...TRUNCATED)
"Reference image is attached above. Decompose it into part meshes and generate the full JavaScript m(...TRUNCATED)
"// miner-diag: gpus=4xH200 tflops=673/676/673/668 stream48=3801/3787/3779/3805 power=700/700/700/70(...TRUNCATED)
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https://sn12domain.org/p…f4f853f4ac82.png
1
404-active-competition/round-50/5ExhiJkJubyzciUVj6j4CdLGCTqbbmGteCjJszhS14j1JbSa/generated_3
"You are a procedural Three.js code generator for Crucible3D.\n\nYou receive a reference image of a (...TRUNCATED)
"Reference image is attached above. Decompose it into part meshes and generate the full JavaScript m(...TRUNCATED)
"// miner-diag: gpus=4xH200 tflops=673/676/673/668 stream48=3801/3787/3779/3805 power=700/700/700/70(...TRUNCATED)
ef472b7854f468b2e83a4b48666710f2126b73e01aabe3ad0fa2c0e386dd6c9b
https://sn12domain.org/p…c0e386dd6c9b.png
1
404-active-competition/round-50/5ExhiJkJubyzciUVj6j4CdLGCTqbbmGteCjJszhS14j1JbSa/generated_3
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Round 50 — image-to-Three.js training data

128 reference images paired with the exact JavaScript modules from the specified generated_3 submission. All samples are in the train split, in canonical prompts.txt order, with image bytes embedded in Parquet.

Sources

source_manifest.json records the pinned GitHub commit, source-file hashes, original image and JavaScript URLs, and per-sample image/code hashes. JavaScript targets are preserved without edits. The system and instruction columns contain the local training pipeline's bundled SceneCoder prompts; these are training conditioning, not a claim about the original submission's generation prompts. model is a source identifier; the original generating model is unknown. attempts=1 denotes one imported target per image, not the original generation attempt count.

Training schema

Column Type Content
image Image Original reference PNG
system string Bundled SceneCoder system prompt
instruction string Image reconstruction instruction
code string Original export default function generate(THREE) module
stem string Unique reference image identifier
source_url string Original reference image URL
attempts int32 One imported target
model string Source submission identifier
from datasets import load_dataset

dataset = load_dataset("Fluxmire/data_round_50", split="train")

Compatible with this workspace's train/train_crucible3d.py: system prompt, user instruction plus image, assistant JavaScript target. Training computes loss on the assistant response. No validation/test split is supplied.

Validation

All 128 images decode successfully; each image is paired by stem with its manifest JavaScript module. All 128 modules passed the repository's JavaScript validator, including static checks, generate(THREE) execution, and scene validation. See validation_report.json. These checks do not measure visual similarity to the reference images.

Source materials retain their original terms; no additional license is asserted here.

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