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file_name
string
description
string
dataset_type="cmu"
float64
root_node_name="hip"
float64
01_01.fbx
playground - forward jumps, turn around
null
null
01_02.fbx
playground - climb
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null
01_03.fbx
playground - climb, hang, swing
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null
01_04.fbx
playground - climb
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null
01_05.fbx
playground - climb, go under
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null
01_06.fbx
playground - climb, sit, dangle legs, descend
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null
01_07.fbx
playground - climb, sit, dangle legs, jump down
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null
01_08.fbx
playground - climb, sit, dangle legs, rock back, lower self to ground
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null
01_09.fbx
playground - climb, hang, hold self up with arms straight, swing, drop, sit, dangle legs, go under
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null
01_10.fbx
playground - climb, swing, lean back, drop
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null
01_11.fbx
playground - climb, hang, lean over, jump down
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null
01_12.fbx
playground - climb, pull up, dangle, sit, lower self to ground
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null
01_13.fbx
playground - climb, go under, jump down
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null
01_14.fbx
playground - climb, jump down, dangle, legs push off against
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null
02_01.fbx
walk
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null
02_02.fbx
walk
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null
02_03.fbx
run/jog
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null
02_04.fbx
jump, balance
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null
02_05.fbx
punch/strike
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null
02_06.fbx
bend over, scoop up, rise, lift arm
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null
02_07.fbx
swordplay
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null
02_08.fbx
swordplay
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null
02_09.fbx
swordplay
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null
02_10.fbx
wash self
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null
03_01.fbx
walk on uneven terrain
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null
03_02.fbx
walk on uneven terrain
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null
03_03.fbx
walk on uneven terrain
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null
03_04.fbx
walk on uneven terrain
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null
05_01.fbx
walk
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null
05_02.fbx
dance - expressive arms, pirouette
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null
05_03.fbx
dance - sideways arabesque, turn step, folding arms
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null
05_04.fbx
dance - sideways arabesque, folding arms, bending back
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null
05_05.fbx
dance - quasi-cou-de-pied, raised leg above hip-height, jete en tourant
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null
05_06.fbx
dance - cartwheel-like start, pirouettes, jete
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null
05_07.fbx
dance - small jetes, attitude/arabesque, shifted-axis pirouette, turn
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null
05_08.fbx
dance - rond de jambe in the air, jete, turn
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null
05_09.fbx
dance - glissade devant, glissade derriere, attitude/arabesque
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null
05_10.fbx
dance - glissade devant, glissade derriere, attitude/arabesque
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null
05_11.fbx
dance - sideways steps, pirouette
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null
05_12.fbx
dance - arms held high, pointe tendue a terre, upper body rotation
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null
05_13.fbx
dance - small jetes, pirouette
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null
05_14.fbx
dance - retire derriere, attitude/arabesque
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null
05_15.fbx
dance - retire derriere, attitude/arabesque
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null
05_16.fbx
dance - coupe dessous, jete en tourant
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null
05_17.fbx
dance - coupe dessous, grand jete en tourant
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null
05_18.fbx
dance - attitude/arabesque, jete en tourant, bending back
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null
05_19.fbx
dance - attitude/arabesque, jete en tourant, bending back
null
null
05_20.fbx
dance - attitude/arabesque, jete en tourant, bending back
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null
06_01.fbx
walk
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null
06_02.fbx
basketball - forward dribble
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null
06_03.fbx
basketball - forward dribble
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null
06_04.fbx
basketball - forward dribble
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null
06_05.fbx
basketball - forward dribble
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null
06_06.fbx
basketball - backward dribble
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null
06_07.fbx
basketball - backward dribble
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null
06_08.fbx
basketball - sideways dribble
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null
06_09.fbx
basketball - sideways dribble
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null
06_10.fbx
basketball - forward dribble, 90-degree left turns
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null
06_11.fbx
basketball - forward dribble, 90-degree right turns
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null
06_12.fbx
basketball - forward dribble, 90-degree right turns, crossover dribble
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null
06_13.fbx
basketball - low, fast free style dribble, dribble through legs
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null
06_14.fbx
basketball - crossover dribble, shoot
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null
06_15.fbx
basketball - dribble, shoot
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null
07_01.fbx
walk
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null
07_02.fbx
walk
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null
07_03.fbx
walk
null
null
07_04.fbx
slow walk
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null
07_05.fbx
slow walk
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null
07_06.fbx
walk
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null
07_07.fbx
walk
null
null
07_08.fbx
walk
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null
07_09.fbx
walk
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null
07_10.fbx
walk
null
null
07_11.fbx
walk
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null
07_12.fbx
brisk walk
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null
08_01.fbx
walk
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null
08_02.fbx
walk
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null
08_03.fbx
walk
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null
08_04.fbx
slow walk
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null
08_05.fbx
walk/stride
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null
08_06.fbx
walk
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null
08_07.fbx
walk, exaggerated stride
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null
08_08.fbx
walk
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null
08_09.fbx
walk
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null
08_10.fbx
walk
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null
08_11.fbx
slow walk/stride
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null
09_01.fbx
run
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null
09_02.fbx
run
null
null
09_03.fbx
run
null
null
09_04.fbx
run
null
null
09_05.fbx
run
null
null
09_06.fbx
run
null
null
09_07.fbx
run
null
null
09_08.fbx
run
null
null
09_09.fbx
run
null
null
09_10.fbx
run
null
null
09_11.fbx
run
null
null
09_12.fbx
navigate - walk forward, backward, sideways
null
null
10_01.fbx
soccer - kick ball
null
null
10_02.fbx
soccer - kick ball
null
null
End of preview. Expand in Data Studio

CMU Motion Capture Library — FBX Format

A large-scale library of 2,548 human motion capture animations in .fbx format, organized by subject/motion number. This dataset is derived from the CMU Graphics Lab Motion Capture Database and is intended for use in robotics, computer animation, game development, and machine learning research involving human motion.

Source page: https://rancidmilk.itch.io/free-character-animations


Dataset Summary

This dataset contains over 2,500 human full-body skeletal animations covering a wide range of everyday and athletic motions (walking, running, jumping, crouching, etc.). The animations were originally recorded as optical motion capture data at Carnegie Mellon University, then converted from .bvh format to .fbx using Blender by RancidMilk via BVH files sourced from cgspeed.com.

The animations are stored as bones-only armatures (no mesh). They include root motion and do not have finger animations.


Dataset Structure

Files are organized into folders by subject-number range, and named using the convention {subject}_{motion}.fbx:

animations/
├── 01-09_V1/
│   └── 01-09_V1/
│       ├── 01_01.fbx   # Subject 01, Motion 01
│       ├── 01_02.fbx
│       └── ...
├── 10-14_V1/
├── 15-19_V1/
├── 20-29_V1/
├── 30-34_V1/
├── 35-39_V1/
├── 40-45_V1/
├── 46-56_V1/
├── 60-75_V1/
├── 76-80_V1/
├── 81-85_V1/
├── 86-94_V1/
├── 102-111_V1/
├── 113-128_V1/
├── 131-135_V1/
├── 136-140_V1/
└── 141-144_V1/
Property Value
Total files 2,548 .fbx files
Format FBX (Filmbox), importable in Blender, Unreal Engine, Unity, Godot
Skeleton Bones-only armature (no mesh)
Root motion Yes (not in-place)
Finger animations No
Version V1_01

Metadata labels

  • metadata.csv is the only label file and contains one row per clip.
  • Columns are: file_name, clip_id, subject_id, motion_id, label.

File naming convention

Each file is named {SS}_{MM}.fbx where:

  • SS — zero-padded subject number (e.g. 01, 86)
  • MM — zero-padded motion trial number within that subject (e.g. 01, 12)

An index of animation contents (i.e. what action each subject/motion number corresponds to) is available from cgspeed.com and was originally published alongside the CMU database.


Source Data

Original data

The motion capture recordings were produced by the CMU Graphics Lab and are freely available at http://mocap.cs.cmu.edu. The database was created with funding from NSF EIA-0196217.

BVH conversion

The .bvh intermediate files used for this conversion were sourced from cgspeed.com, where Bruce (cgspeed) converted the original CMU data to BVH format with no additional restrictions.

FBX conversion

RancidMilk converted the BVH files to .fbx using Blender and the Auto-Rig Pro add-on for re-targeting onto a CC0 character model by Quaternius. This dataset distributes the Anims_Only FBX variant (bones/armature only, no character mesh), which results in a smaller file size.


Usage Notes

Loading in Blender

Use File → Import → FBX (not File → Open). The armature will appear as a bones-only rig.


License

Animations

The animations follow the CMU Motion Capture Database terms of use:

"The motion capture data may be copied, modified, or redistributed without permission." — http://mocap.cs.cmu.edu/faqs.php

"You may include this data in commercially-sold products, but you may not resell this data directly, even in converted form." — http://mocap.cs.cmu.edu

In short: Free to use, modify, and redistribute — including in commercial products — as long as you do not sell the animations themselves (even as conversions). If you redistribute them, you should make these same terms clear to recipients and credit mocap.cs.cmu.edu.

Attribution

If you publish results using this data, please include the following acknowledgement:

"The data used in this project was obtained from mocap.cs.cmu.edu. The database was created with funding from NSF EIA-0196217."


Acknowledgements

Source Role Link
CMU Graphics Lab Original motion capture recordings http://mocap.cs.cmu.edu
cgspeed (Bruce) BVH conversion of CMU data cgspeed.com
RancidMilk BVH → FBX conversion via Blender itch.io
Quaternius CC0 character model used for re-targeting quaternius.com

This dataset re-distributes data originally published by the parties above. None of these parties necessarily endorse this distribution.

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