Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmark Paper • 2610.13947 • Published 14 days ago • 24
Embodied Turing Machines: Stateful Code for Robot Recursive Self-Improvement Paper • 2610.12369 • Published 15 days ago • 26
RobotWorld: Benchmarking Multimodal Agents for Robot Use Across Diverse Tasks and Embodiments Paper • 2610.10409 • Published 16 days ago • 40
4DCodeBench: Benchmarking Agents on Inverse Graphics of Dynamic Scenes Paper • 2610.03715 • Published 21 days ago • 34
Decoding Looped Transformers Better for (Almost) Free Paper • 2610.02185 • Published 22 days ago • 48
4Director: Controlling Video World Models with Rigid 3D Geometry Paper • 2610.02160 • Published 22 days ago • 39
Guava Collection An effective and universal harness for embodied manipulation • 3 items • Updated 22 days ago • 1
LEGO-Anything: Coding Agents for 3D Scene Reconstruction Paper • 2609.36380 • Published 25 days ago • 104
CodeMidas: Scaling Agentic Coding RL Environments from Code Itself Paper • 2609.22068 • Published Sep 18 • 138
RRSI: Regularized Recursive Self-Improvement of Agent Harnesses Paper • 2609.24972 • Published Sep 21 • 221
What Makes Good Agentic Data? An ACE Lens on Data Generation for LLM Agents Paper • 2608.27260 • Published Aug 27 • 75
Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoning Paper • 2608.27549 • Published Aug 27 • 48
Game2World Engine: Unlocking In-the-Wild Gameplay Videos for World Model Training Paper • 2608.24680 • Published Aug 25 • 11
Zetta ζ: An Efficient Closed-Loop Embodied Harness for Self-Evolving Physical Intelligence Paper • 2608.16590 • Published Aug 17 • 154
TRACE-Bench: Decomposing and Diagnosing Multi-Reference Image Generation Paper • 2608.16765 • Published Aug 17 • 14
MegaParts: Scaling Part-Aware 3D Object Generation to 300 Parts via Token-Efficient Autoregressive Modeling Paper • 2608.14783 • Published Aug 14 • 20